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Found 2 results

  1. Hi everyone, I'm beginner at BabylonJS and I have some problems when I work with model. 1. I tried convert this scene to babylon format from 3ds max format but it didnt work any more. There's no error while converting but the babylon file didnt work. I tested babylon file with babylon sandbox and babylon editor but nothing displayed. I converted it into .obj file , .3ds file... and tried it with blender but the babylon file was still not work. Maybe my model have problems ? this my model : https://drive.google.com/file/d/0B3ZPYSBq_PtWZWF5ZXNkek5tQk0/view?usp=sharing 2. Sometimes, I cant set position for my model in the babylon scene. what's wrong ? 3. I use 3dsMax to convert my scene to .obj format but when I import it by blender, it's not work. I use 3ds Max 2014 for Education and Blender2.7. Thanks at all.
  2. I'm having a problem regarding meshes that is translated to origin during the process of exporting the Blender scene to Babylon file. To be more specific: In blender I have imported a model of a house. But I want to some modifcations on this. For example am I trying to create a ramp in the stairs to smoothen the movement going upstairs. I have done this by creating a plane witch i place over the stair (and later on make invisible). The plane is placed so the 4 vertexes of the plane intersects the vertexes of the top and bottom stair. In blender it looks perfect, but as I export it to a babylon file and renders it in the browser the plane/ramp has been translated to origin (0,0,0). All other meshes stays where they are suppose to. The plane I have added is the only mesh that is translated to origin. Rotation and scale stays however true to what it is assigned in Blender. Is anyone familiar with this problem, and have a solution to it? Thanks in advance.