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Found 2 results

  1. Well, I took a couple of hours off yesterday - only some many hours you can wrap parcels - and finally decide to experiment with @jerome's SPS system. Here is the result: SPS Test I created a mesh in Blender - 10 quads - and used that to create an SPS by using the "SPS.digest" to convert the mesh into something usable . No movement just a static display. Now I can also just display the mesh without breaking it up. So my question is, "What is the benefit of using the SPS system - is it more efficient?" And one point from the tutorial on SPS The first line of the basic example should be : var SPS = new BABYLON.SolidParticleSystem("SPS", scene); not: var SPS = new SolidParticleSystem("SPS", scene); Error messages drove me batty for half an hour. Only when I looked a a PG did i see the issue. cheers, gryff
  2. Hi. I'm new in the forum. I haven't seen any introduction section so I'll make a little introduction of myself here. I'm Albert and Im 17 years old, and I'm from Spain (so excuse me if my English isn't good at all). I learned javascript and html5 a year ago, and I started creating my first game from scratch about six months ago (I do it in free time), a platform one with even a level editor created by me. As it was my first experience, I decided to do it without using any framework so I could understand how everything works. Now that I'm about to finish I think this has been a very good experience, but I think it would have been a lot easier (and less time consuming, of course) with a framework. So my question goes here: Does programming without a framework gives any benefit or advantage? I don't think so, but I'm very new to this so maybe someone can surprise me.
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