Search the Community

Showing results for tags 'bitfive'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I've just released OpenFL-bitfive, an alternative backend for OpenFL' HTML5 target. Similar to its older colleague, OpenFL-bitfive allows one to target HTML5 platform while utilizing the comfortable Flash-like API of OpenFL. A difference is that bitfive is written specifically to pursue performance and compatibility in it's target sphere, being Canvas-driven games. This permits pleasant performance for games running on the backend, as well as mobile device compatibility. Installation and usage are pretty straight-forward - get haxelib, add one line into XML of project you want to compile with backend. Add another line or two and OGG files for cross-browser audio. Backend is compatible with HaxePunk and a number of smaller frameworks of this kind. "Plain" OpenFL projects should also work, depending on their configuration. I believe that technologies of this kind (having Flash and HTML5 targets at once) can be pretty useful in terms of both compatibility and monetization. And what do you think?