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Found 1 result

  1. I have a sneaky feeling that there's an example for this somewhere and I've just missed it. Apologies if that's the case. This is what I'd like to do: Create some bitmap text: this.levelText = this.game.add.bitmapText(0, t_sb_y+70, 'myfont', '', 18); this.add(this.levelText); this.levelText.setText(Globals['level'].toString()); And turn it into a Phaser Button. Or, just detect when it's been clicked on .... Any suggestions anyone? Thanks, R
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