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Found 12 results

  1. Its down for almost a month or something like that. No updates, no news, nothing :/
  2. I started developing multiplayer online platformer to get back to things that got me to programming in the first place. I have no idea how it will work out (if at all), but I decided to blog about my progress in a devlog/tutorial fashion. The first entry is about my proof of concept prototype and why it wouldn't work https://antriel.com/post/online-platformer-1/
  3. Edit 10: New "blog"-post: New post 27.2.2017 Edit 9: New "blog"-post: New post 25.2.2017 Edit 8: New "blog"-post: New post 21.2.2017 Edit 7: Gameplay Video: Video Edit 6: New "blog"-post: New post 8.2.2017 Edit 5: New "blog"-post: New post 1.2.2017 Edit 4: New "blog"-post: New post 21.1.2017 Edit 3: New "blog"-post: New post 14.1.2017 Edit 2: New "blog"-post: New post 6.1.2017 Edit 1: New "blog"-post: New post -- Hi BabylonJS-Community, Last friday I joined the Babylon.js 2.5 challenge. I decided to post my progress here. Maybe this will motivate others to join the challenge and I hope it will keep me motivated to finish the project I came up with. Also there might be some tips or things I find out that might help others. Here is my vision: A cooperative multiplayer action roleplaying game that is real time and is designed for a play session of about 15 minutes. It should offer content to a single player as well as a challenge that is only beatable by three or more players. This way you can just open up the game and try it out, if you like it you can coordinate with friends or people from the html5gamedevs board to beat the multiplayer part. Since I am going to make everything from scratch things will be created as simple as possible. This means: flat shaded low poly blender models. Here is what I have so far: The blue girl is the heroine the players control. The yellow slime is the first enemy, controlled by the server. The slimes idle around, if a player comes too close they begin to follow and attack the player once they are in range. Upon loosing all health the player dies. The green & red highlight at the end is the mouse over effect that is going to be used to indicate targets and if they are friendly or not. Some info on the tech: node.js server (using "ws" for websockets) that controls all gameobjects babylon 2.5 client using the browser webSocket object for communication Communication is done via sending JSON objects over the websocket. Since I struggled a bit putting text on billboards, here is a small playground showing my solution: Nameplate Playground I also ran into a small hickup with the highlight layer, using the it together with cloned meshes: Cloning a mesh does not generate a new unique id. If you add one cloned mesh to the highlight array all clones will be highlighted. The solution I found: Set unique Ids (mesh.id = …) for all cloned meshes. That's it for now. Hopefully I will have more to show next week.
  4. Hi Everybody, I recently started a dev blog about a new game I am working on, I will be posting to it at least once a week. First playable alpha is available on the blog, enjoy! Check it out: Avishaymizrav.com
  5. Hello Looking for publishers of blogs,sites and forums for our upcoming project. Visit the link below to take part in the survey and once you get approved by our team, You could be paid for working with us. http://goo.gl/lzRCQF And please, share this post with others. Thank you!!!
  6. Hi all, from time to time we post on our blog articles about html5 games. We browsed the forum and found 5 interesting shooting games. Have a pleasant reading http://news.gamefilled.com/?p=132
  7. Hey Guys! I wanted to share with you my first income report per last year! Please check it out at the link below! http://diamondgames.org/big-annual-html5-income-report-aug-2013-aug-2014/ I hope somebody will be inspired by this post as I was a year ago, after I saw TV's blog) Sorry for my bad Engrish :\ Cheers, Dmitry
  8. Hi There, i want to tell a little about my new work, a blog about html5 game development in brazilian portuguese.There is too little content about that in portuguese, so, i decided to focus in my main language instead of english, and try to spread the word about html5 game development.I think most of the tutorial is going to be using Phaser, the best engine in my opinion.And besides the blog be in portuguese, i pretend to have an automatic translator, and anyway, some of the code i think anyone can understand. So, i invite everyone to take a look, www.sharbelfs.com/blog
  9. Hey guys! I've been working on animations for our upcoming game, Dragonfly Zero, and wanted to share the process including the technical facets I used to create the weapon firing animations. The write-up ended up being fairly long, but I added in pictures and humor where I could to make it more accessible. This post should be useful for artists and non-artists alike! You can either click the banner at the top, or click this URL: How To: Animate and Light Weapons Let me know what you guys think! A few of the animations:
  10. Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "InsideHTML5Games.com" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at http://www.insidehtml5games.com/ from time to time and feel free to share / like the posts. If you have further ideas on the topics or wanne participate, feel free to share your ideas with me. Looking forward to your feedback. Alexander www.softgames.de
  11. Hello Ladies and Gentlemen, I'll try to keep it short and to the point. I've finally decided to start a technical blog, which will mainly be used for game development tutorials using different languages, libraries and techniques. While it is, no doubt, a humble start, some feedback on the first post of mine (as well as guidance on whether I'm on the "right track") are more than appreciated. And obviously, if you find the future of it interesting - feel free to subscribe! Without further ado, the link: Click me!
  12. Hello everybody, This is just a quick post to let those who might be interested know that I recently finished a blog entry about making beautiful games with simple math. No art experience is needed to understand or use what I write about. I walk through changing a game which looks like this: Into this: For those who haven't visited my site before, I write game design articles and updates on my own development process about once a month, and have been doing so for about a year now. I hope my thoughts and experiences are valuable to you, but mostly I would love to become more connected to the community. Thanks for reading and I hope to see you around! -Ryan