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Found 1 result

  1. Hello everybody ! I've got a question about boundingspheres. I want to set my camera to an appropriate distance from my meshes to see all of them in my frucstrum. I tried the code below, it's working if boudingspheres of my meshes are not too far or if there is just one mesh. I want it to work for every meshes importation, so I have to merge my boundingspheres but I don't know how to do it. for (let i = 0; i < newScene.meshes.length; i++) { test = newScene.meshes.getBoundingInfo().boundingSphere; camsum += test.radius / Math.sin(this.camera.fov / 2); } let camaverage = camsum / newScene.meshes.length; this.camera.radius = camaverage; Some advices ? Thanks for your time ! DeathSoul
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