Search the Community

Showing results for tags 'browser games'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 3 results

  1. Hey, i would like some advance members to share their experience on publishing a new game to itch , also if a game is published to Itch, Newgrounds & Kongregate -can it be considered for any type of licensing Thanks
  2. [WIP] Mosha Online

    Hey guys, I'm Hiro, from Mosha Games. I'm currently developing Mosha Online, an Online Social Multiplayer with some RPG that helps you interact with your friends through a virtual world. Right now you can register at Mosha and wait for the Open Beta to be released some time next month The game was made with an in-house engine. We like to call it, "Pollo Engine", entirely with HTML5. It's a very basic engine that can handle multiplayer with several online players. Right now, we are currently on a campaign on Indiegogo to accelerate our development, because game development can be cruel and costly... So, here is our campaign: https://igg.me/p/2041428/
  3. I'm looking for someone who can quickly develop an HTML5 Action Puzzle Match 3 web game prototype. I will be providing the art assets for this project. The game would look similar to this although with different art assets - https://www.assetstore.unity3d.com/en/#!/content/10150 Other examples are Candy Crush Saga and Bejeweled. - I need the initial framework done where blocks can be matched by 3's, 4's, and 5's and players receive points depending on how many blocks are matched. - Points system for when blocks are matched. - New blocks randomly drop down as matching blocks disappear. - Matching blocks deal damage to a static computer enemy with health points. - 60 seconds count down timer before game ends. - Game restarts after count down reaches zero or the enemy's health points reaches zero. That's all this prototype needs for the moment, very simple. Please reply back with any questions, hourly rate and project completion time.