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Found 46 results

  1. Hi, I was wondering if someone had experienced slight differences in "offsets" using sprite2D texture and wether it might be related to caching. As an example I have a fairly small texture of 16*16 here in svg, but i tried also using png, same problem. That's the begining of the sprite texture zoomed in 4800% When using it in chrome with a code like this: const crossSheet = taskObject.cloneAssetIntoScene(R.get.crossSheet, scene) crossSheet.hasAlpha = false const cross = new BABYLON.Sprite2D(crossSheet, { parent: canvas, id: 'cross', marginAlignment: 'v: center, h: center', spriteSize: new BABYLON.Size(16, 16), spriteLocation: new BABYLON.Vector2(0, 0), }) cross.spriteFrame = R.get.cross_predict The texture is at the center of the screen here, in chrome the top misses 0.5px In Safari there is a difference in colors and width of strokes: If now I am using a 16,17 sprite size i get a correct sprite in chrome: But somehow it is seems worst in safari: Any clue ? Do you think it is related to the caching strategy ? @Nockawa Here is the link to the texture: https://drive.google.com/open?id=0BxggOFF8_iXkb3JRRjg0YkJtRzQ Here is a playground, on the playground it is the BOTTOM 0.5px that get cutoff.. http://babylonjs-playground.com/#20MSFF#64
  2. Just a quick and small project, hopefully enjoyable. MTS Dunker - Take the Basketballs and slam them into the net. Click or tap on the ball, and drag it into the net. Simple as that. Had some feedback for the tutorial to show it in full, rather than use the arrow, so will eventually put that in. And to add some special dunking patterns etc. Didn't plan to give it an update but will do if it's loved enough just like every other project... Play it here (Mobile Friendly) - Umz Games Play it here (Mouse Only) - Kongregate All feedback is appreciated, and suggestions are usually written down and filed so when an update does eventually happen, your suggestion is put to use. Thank You. If you don't have time, or can't be bothered to leave a comment, hit the like button (if you like it), Thanks!
  3. Loon Ride, the epic loon game, has received major updates on all platforms! Collect loons, shoot cacti, and soar through endless mode. This game was made using Phaser. Read more about the game here: https://loonride.com/about/loonride Play the game in your browser here: https://loonride.com/games/loonride Get the game on Google Play here: https://play.google.com/store/apps/details?id=com.loonride Promo video:
  4. Hi guys, I load about 10mb of data for my game. But each time I refresh the page, everything has to be re-downloaded. It's like phaser can't save anything in the browser cache? Is there any way to fix this? Thanks, pyre
  5. Twitter - Subreddit - Dev Blog - Discord Hello my name is Sam, I'm also the lead artist for Super Combat Squadron. We're a small indie dev team trying to put out a lightweight browser RTS. It's been just myself and one other programmer been developing the game for about a year now but, due to unforeseen circumstances, the lead programmer has had to take a step away from the project for personal reasons. I'm still in contact with him for help in the transitionary period but I'm looking to replace him on the team with some new programmers. Currently we just completed our first internal playtest and got some good feedback from that, and the roadmap for the future was to push towards the first public demo, and then if the feedback looks good and things work out, were considering running a Kickstarter or other crowdfunding attempt to get the funding to take the game further. The ideal skill set we're looking for would include: Phaser and JavaScript (goes without saying). A previous title or some example of your work with Phaser. Possessing a strong focus on: Networking Pathfinding AI Loves and plays RTS or MOBA games a bonus. Your position in all this would be helping tackle some bugs and featured we identified and fixing some issues blocking a public demo release. We're trying to cut the fat and make it purely a bee-line to public demo release. As previously mentioned, I'd love for it to transition into a longstanding paying role through crowdfunding, worst case scenario we stop at public demo release if the interest just isn't there. If you are interested, you can contact me here, or at our email address: laxvikinggames@gmail.com
  6. Hello I started playing with phaser, some time ago. But now i wanted to try something new, something like Websocket + phaser. And i stuck :/ So, i want to make multiplayer "Game" but i stuck, i cannot happen that game will be still working in background. It should be working that i m logging at 1st tab and sprite is apearing, than i m logging at 2nd tab and on first another sprite is apearing but on different position. So at the end, at the 1st tab will be 3 sprites, or more, depends how many tabs you will open. Sry for my bad engladno :/ I hope you understood something. My code: Client: var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }); var player; var cursors; function preload() { game.load.image('med1','client/assets/Unit/medievalUnit_01.png'); } function create() { game.stage.disableVisibilityChange = true; game.physics.startSystem(Phaser.Physics.ARCADE); cursors = game.input.keyboard.createCursorKeys(); game.input.mouse.capture = true; ws.send('NewPlayerJoined',nick); player = game.add.sprite(0,0,'med1'); player.nickname = nick; game.physics.enable(player, Phaser.Physics.ARCADE); ws.onmessage = function(data){ game.add.sprite(Math.floor((Math.random() * 100) + 1),Math.floor((Math.random() * 200) + 1),'med1'); console.log("NewPpl"); }; } function update() { if (cursors.left.isDown) { player.body.velocity.x = -100; }else if (cursors.right.isDown) { player.body.velocity.x = 100; }else{ player.body.velocity.x = 0; } if (cursors.up.isDown) { player.body.velocity.y = -100; }else if (cursors.down.isDown) { player.body.velocity.y = +100; }else{ player.body.velocity.y = 0; } } SERVER: const express = require('express'); const http = require('http'); const url = require('url'); const WebSocket = require('ws'); const app = express(); var players = {}; __dirname = 'E:/WebstormProjects/TestWorkingServer'; app.get('/',function(req, res) { res.sendFile(__dirname + '/client/index.html'); }); app.use('/client',express.static(__dirname + '/client')); const server = http.createServer(app); const wss = new WebSocket.Server({ server }); wss.on('connection', function connection(ws) { console.log("New Connection"); ws.on("message",function incoming(data) { ws.send("sumf"); }); }); server.listen(2000, function listening() { console.log('Listening on %d', server.address().port); });
  7. Hi Devs, we are searching for developer with experience on browser strategy game in html5. As well include all graphics for the Front. We need to Develop the same Mafia Browser Games or Footballmanager games, but for Develop in Europe Style and Strucutre. The Game is very simple but important is to develop it to a high quality for the customer eyes and europe standard and that is good responsive. Important Notes: -We will own all right on the game, code and graphics after completion -coders must have right to use and graphics, music, animations used in the games -Project time: 1 Month Remote work is totally fine for this job. Email can sent to elias_at_b88solution.com. I will give buy interest more information. Please give me examples of works of past. Ask me anything, or point out mistakes, thx. Elias
  8. Hello, here's my new game ready for playing. This game is also available for non-exclusive licensing. Visit Jabadoogames.com Scratch photos of famous hollywood stars and quess who they are. Answer fast and receive speed bonus. Use coins to buy more time. PLAY NOW
  9. This is a little game about ships; it is quite simple, but I would certainly welcome any feedback, particularly about the difficulty and progression (or lack thereof?). Here it is!
  10. Loon Ride is now available on Google Play, and in your browser! Check out our website at https://loonride.com to learn more! Our very first tutorial on Phaser is available here for beginners. Loon Ride is an arcade game that requires navigating a balloon to avoid and collide with obstacles in the air. The objective is to travel as far as possible. Obstacles include cacti, which pop your balloon, and clouds, which protect you from cacti. Play a variety of unique levels, or get a new high score on endless mode. Latest update information: New levels, new buttons, and bug fixes! Technical details: Phaser, Cordova, and Crosswalk were used to create the app
  11. I've been building a little scene that is driven by a number of sound files (9) using this kind of code: sound1 = new BABYLON.Sound("sound1", "sound1.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound2 = new BABYLON.Sound("sound2", "sound2.mp3", myScene, soundReady, { loop: false, volume: theVolume }); sound3 = new BABYLON.Sound("sound3", "sound3.mp3", myScene, soundReady, { loop: false, volume: theVolume }); ... sound9 = new BABYLON.Sound("sound9", "sound9.mp3", myScene, soundReady, { loop: false, volume: theVolume }); function soundReady() { soundsReady++; .... } Everything worked nicely when I tested it on my XP machine in Firefox. But then I started testing it in a variety of browsers I have on my machines - and then I started getting problems. So Windows 7 - Chrome and Firefox only Windows 10 - Chrome, Firefox and Edge Samsung Tablet (Android 5 - "Lollipop") - Chrome, but only if repeatedly I clear out the browser cache. ( Drove me crazy for several days ) Today I found this list : Can I Use : Web Audio API Is that the best summation of the current situation? And is it telling me that Apple devices will be a problem without fancy coding? cheers, gryff
  12. I'm using GameMaker: Studio, and currently facing a problem with sound in Mobile Native HTML5 browser, Sound is Working in PC browsers, like FireFox, EDGE(Internet Explorer), but not working in Mobile Native Browsers, i have tested it in my Android and Windows Phone, Any help would be really Appreciated,
  13. I figure out that if we resize browser window on 1/4 of full screen size, we get better FPS. Can we make window resolution to be as 800x600 of full size screen, but the window we see is full size of screen? Is there any way to meke full screen size browser window with 800x600 resolution with babylon or js API? How to do it with babylonjs API? greetings ian
  14. Hi all, I have decided to place a playable prototype desktop browser, to fire missiles with "space" rocket with "x", to canon fire and move with mouse, it's graphics programmer; if you can play it with headphones you will be better. http://diyo-games.com/demo/ Appreciate your feedback
  15. Hello, This is my first post on the HTML5 Game Devs Forum and I'm here thanks to the precious advices of Richard to show you a game we are developing with my team for 2 years. It is called Jiun, a free-to-play MOBA (or ARTS as you wish) game in pixel art scheduled to be released by the end of March 2014. It addresses to a wide range of public. 1) Sum-up of the Gameplay Here two the main concepts: - No magic skills casted by the character, only items you use. For example: You can have two actives weapons equiped, one in the left hand and the other one in the right hand. You are able to use these weapons with two keys (K and L by default) when cooldown is ok. For example you can equipe two swords or a sword and a shield. - No auto-attack such most of MOBA/MMORPG, it is more like an hack'n slash, in a retro atmosphere. For our first beta release, scheduled by the end of March 2014, we planned to implement 5vs5 mode where your goal will be to reduce opponent team reinforcements to 0. Games will last at least 15 minutes. Using a bow is similar to using melee weapons. Bows are dual-handed weapons, and are used with the left hand key (L by default). To shoot an arrow the character has to aim at the target and therefore remains stationary during the attack animation. Position yourself carefully, as you're open to both melee and ranged weapon fire. There is no automatic attack in Jiun like in traditional MOBAs, so you have to be skilled and time your shots or face defeat. Quick reactions are also crucial to moving away from the path of incoming arrows. To save yourself from enemy volleys, consider carrying a shield: it provides both a 30% passive chance to block incoming arrow damage, and can be used to block them if timed well. Stay tuned for the next video: the quickslots. Latest Version (here french version) 2) Sum-up of the of the development's chronology of Jiun Initially aimed to be a MMORPG, we worked on Jiun very hard, which was coded in java, but we realize few months ago that this wasn't the best way to follow for an independant game studio after we tried a crowdfunding campaign. The resources were lacking. The time also. As Jiun wasn't my first online game experience (I made an online MMO called Kingdom of War PSP) we decided to move quickly to another platform before being overwhelmed by labor and obscolescence of the Java applet platform. Moreover we experiment a lot of Java applet warnings. Phaser JS was the best way to achieve our goal. This choice was made few months ago and here we are. 3) Music sample Extract of Jiun Main Theme 4) Sign up to the beta, follow us and spread the word! You may be interested in signing up to the beta of Jiun and play now for free ! Register on the Web site of Jiun. You can follow us on @JiunGame and Facebook and you can also spread the word The forums of Jiun just have opened : http://forums.jiun.net/ We just launched our online shop, so if you want to support us, please don't hesitate : https://jiun.net/shop Join us now !
  16. I wonder whether it is possible to translate browser viewport on Plane in 3D world. Like video texture on plane. And If this 3D plane can be interactive like browser is ??? Just ask how it is with this. Could be that possible to do? Could we have more browsers planes in 3d world which will be interactive? greetings
  17. Hello everyone. Two weeks ago I have discovered phaser, and was digging it to create something playable. Meanwhile, I've made this game: Pirates' bomb rush You just need to survive as long as you can to the pirates' bombs falling on their island. Get some magic rum bottles and some gold chests to increase your score. This is the first game I have created, so I think there's many things to improve, but I want to share it Play it here: https://flaviolopes.itch.io/pirates-bomb-rush
  18. Hi guys I have the Problem, that one of my Spritesheets wont load, as android app in Cordova. But every other images, sheets and other data work. It also works fine in firefox and Chrome. I tested the Cordova build on my Galaxy S3. I hope someone know this issue, Dennis
  19. Hey there; We've just released The Ascent, a small, multi-touch, browser-based game developed using Phaser 2.2.8. We've targeted mobile devices but the game has keyboard fallbacks if touch is not available. Feel free to take a look and give your feedback! English: http://brotalk.ca/The-AscentFrench: http://coindesgars.ca/Lascension I have to thank this community for all the help along the way! Mark
  20. Guys help me to find a game I don't remember it's title. It is browser based mmo, where players build game world themselves, view is from the top. It's kind a old game and author is planning to release version 2. Anyone knows the title?
  21. I'm making a simple game in phaser ( http://victak.github.io/SuperDuperMegaDeathBird/ ), but am struggling a bit with making it look good on my smartphone (a nexus 5). Thing is, the graphics are pretty crisp and nice on the computer (my screen reso is 1366x768). But in my mobile device, it's not bad, but not crisp as it was intended to be. How can I remedy this issue? I tried increasing the assets png size, doubling it and then using this.objectHere.scale.setTo(a,b) to scale it down, but it still isn't good enough. Increasing x4 and then scaling it down makes it too pixelated (image too big scaling to too small). Do you guys have any advice on how to remedy this problem?
  22. Hello, I am interested to use a 3D "engine" in my browser. I wouldn't consider my project a full-on "game" per se. What I have is a configuration for a sports field arena, so want to engage with the configuration, and to manipulate the canvas and scene objects according to the configuration. Things like field length, width, goal posts, and so on. I am using ASP.NET MVC for my web platform. The configuration part is basically working but for some CSS snafus; but that's well outside the 3D scope of things. I am interested to find out how I might have a 3D canvas/scene "listen" for the form input and respond accordingly. Last but not least, would it be possible to provide a NuGet package for the Babylon bits? THREE has one, although admittedly, the NuGet specification appears to be several revisions old. Thank you... Regards, Michael Powell
  23. How good mobile browser's motion detect for circling? I've noticed that some html5 game on my iPhone6 google chrome browser touch motion detection is not super great..?
  24. This is a 2D parallax pack created specifically for your video game projects. I have also included PNG textures in the zipped folder. Purpose: This asset pack adds a variety of useful stage assets to your game development library. Feeling creative ? Then don't hesitate to mix 'n' match the various shapes provided in this pack. STATS Total Number of Files: 31 Format: SVG + PNG Asset types: Stage States: N/A PSD: No Download it here: http://soloflare.blogspot.co.uk/2015/08/parpack.html
  25. I'm having a problem trying to play a sound on Android Stock Browser. I'm working on a music game, so, after x seconds I need to play a note, it worked on chrome (android an ios) and safari, but not on the android stock browser. I tried to use an audiosprite with all notes and standalone audio files. (with decode audio validation) I used .mp3 (128bits/192bits, 44800hz) and .ogg (24bit, 44100hz/48000htz), with no success so far, does anyone can help me? thanks,