Search the Community

Showing results for tags 'camera inputs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi gang! Once before, I tried adding mousewheel to FreeCamera. I try again, for fun. http://playground.babylonjs.com/#6FHKHC#7 Watch console. Working okay, so far. But, you know, I would like mousewheel to move camera along direction vector returned-from scene.activeCamera.getDirection(BABYLON.Axis.Z) Currently, mousewheel moves camera along worldspace Z axis. If someone could fix line 33, so that camera moves along dir.z axis, that would be swell. Thanks! For a longer-term solution, does anyone think it would be wise/useful... to add babylon.freeCameraMouseWheelInput.ts to this list: https://github.com/BabylonJS/Babylon.js/tree/master/src/Cameras/Inputs ? The way I am using... is small and works pretty good, but it is not using the camera inputs system. Maybe it should? *shrug* Comments welcome on that. thx.