Jump to content

Search the Community

Showing results for tags 'canvas webgl'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Relevant snippet: this.tileCurrent = this.game.add.tileSprite(this.game.world.width/2, this.game.world.height/2, 320, 640, 'grasstile');this.tileCurrent.anchor.setTo(0.5,0.5);When using Canvas, the anchor point is in the top left corner of my tileSprite. When using webGL, the anchor is in the centre of my tileSprite. This is the desired outcome, how can I achieve this in both Canvas and webGL?
×
×
  • Create New...