Search the Community

Showing results for tags 'child sprite'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi there, I'm having an issue where a child sprite does not respect the depth of the parent's group. Meaning that other objects will render on top of the parent sprite as expected, but not the child sprite, which appears on top of both the parent (expected) AND other objects (unexpected). First, I am extending the sprite class: var Wall = function (game, x, y, width, height) { Phaser.Sprite.call(this, game, x, y, 'wall-border'); this.width = width; this.height = height; this.anchor.setTo(0, 1); game.physics.arcade.enable(this); this.body.immovable = true; var child = this.addChild(game.add.tileSprite(0,0,100,100,'wall-pattern')); // this.game.add.existing(child); // (THIS LINE IS THE PROBLEM) child.x = this.x + 10; child.y = this.y - 10; child.anchor.setTo(0, 1); child.width = this.width - 20; child.height = this.height - 20;}The problem is that the tileSprite created as a child does not appear in game unless the commented out line is added, but if so, it appears on top of all other objects (does not respect the parent's group ordering). Do I need to add the child to the same group as the parent or....? I know I'm doing something dumb, so any guidance is appreciated. Thank you!