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Found 2 results

  1. hi everyone,I want to get x and y from ground when I click and where I click to do click to move. I tried this but it not working to me: P.S scene.meshes[1] is a ground var pickInfo = scene.meshes[1].pick(ev.clientX,ev.clientY); error: Object doesn't support property or method 'pick'
  2. Hi, i tried to create a simple game where u can move a player over a mesh with clicks. i browsed already the realted topics in this forum and took as much i could from there. the world should be a simple island and i took the rabbit from the samples as the player. all files here: https://www.dropbox.com/sh/9o3qq6zv2zt9qjc/AABZZrUQQ1dTYC3WA-xJPyv_a?dl=0%2C now there are few things i got to ask: 1. click to move: i tried few things to get the player turning to the click like e.g. in polycraft. best result was that the rabbit was always turning his back to the click XD 2. pathfinding: if we place things like trees on the ground, how to get the rabbit move around them automatically? is there anything built-in from babylon for pathfinding or anyone already tried pathfinding.js in 3D context? 3. gravity: which way is better? physics or move with collision and apply the gravity like in the code? i would like to have a linear moving the wohle time, in example when the rabbit goes up. I think this would be enough for the beginning, any suggestions are welcome
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