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Found 2 results

  1. I found this topic where it says that graphics object in phaser has hitArea that can be any shape. I searched Phaser docs but didn't find hitArea property. Is it moved somewhere else or is there some new way how to make graphics object clickable and call certain function when a click event happens? Also how can I show cursor hand when rollover a clickable graphics object? I forgot to ask is there some official phaser example for this functionality? PS: I even searched DisplayObject class but didn't find hitArea there.
  2. Hello everyone, I'm trying to make a rectangle clickable just like a sprite. I read here and there and the hitArea way should be the best for me since the rectangle have variable size, so I can't really use an invisible sprite. That's what my code looks like but it raises the error : "Uncaught TypeError: Cannot read property 'onInputUp' of undefined". So what would be the proper way to do this (I coulnd't find doc on hitArea) : unpauseButton = game.add.graphics(0, 0);unpauseButton.beginFill(0x81DEED, 1);unpauseButton.drawRect(SIZE_X * 0.55, SIZE_Y * 0.65, SIZE_X * 0.1, SIZE_Y * 0.06);unpauseButton.hitArea = new Phaser.Rectangle(SIZE_X * 0.55, SIZE_Y * 0.65, SIZE_X * 0.1, SIZE_Y * 0.06);unpauseButtonText = game.add.text(SIZE_X * 0.55, SIZE_Y * 0.65, quitButton2Text, {fontSize: '16px', fill : '#000'});unpauseButton.hitArea.inputEnabled = true;// Error here :unpauseButton.hitArea.events.onInputUp.add(function () {unpauseGame(game, gameBoard, showQuitMessage, unpauseButton, darkScreen, quitTitleSprite, quitMessageSprite)});Thanks!
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