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Showing results for tags 'cloth'.
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I saw this on Facebook, from a mate of mine: https://fitting3d.com Pixel perfect cloth physics and collision in realtime. Also works on mobile devices. Can Babylon.js do this? Edit: Just realised, maybe the physics was baked into vertex animation instead, 'cos it doesn't look like you can interact with that animation
Hi, i trying to emulate a cloth animation follow this: http://www.babylonjs-playground.com/#1J3WEP#6 I am trying to apply cloth to a garment (obj. file / shorts), and then do a collision with a manikin, but when i apply it, it's look like this, i dont know why:
Hi, I'm very glad to greet all of you. I'm new. I'm not a programmer. I dedicate myself to the artistic part. I'm a 3d designer. But a few months ago, I'm in a project. In which we have a problem I hope you can give me some of your time and have answers that help to dispel my doubts. The direct question is possible to export an object either obj, threejs or some other format that is loaded in the code and to be able to apply the cloth function that is found in the physical motors either babylon.js cannon.js oimo.js etc I hope you can understand my question Thank you