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  1. I know I keep polluting this forum with my dumb questions.. BUT, what would be the easiest way to do a collision map not using tiles. I have seen some that make a solid color and tell the player they can't step into that color. I don't know how to get the color data for that so I was going to draw polygons and use ContainsPoint and kick the player out if he steps in or near and I couldn't figure out how to add points to a polygon already drawn so now I am running around the map and writing down my player location where I want my polygon points to be drawn and I felt stupid. More than usual. Who can shine the light for me? Turns out a huge polygon doesn't know when it contains a sprite's point.
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