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Found 5 results

  1. The fifth edition of the js13kGames competition starts in more than two months, but I wanted to slowly start organizing everything already. I'll announce everything here, and if you have any questions feel free to ask. For those who don't know: it's a JavaScript coding competition for HTML5 game developers. You have a month (from August 13th till September 13th) to create a game on the given theme (announced at the start of the compo) that have to fit into the 13 kilobytes limit with all the resources when zipped. It is a challenge, but the one that spawns creativity. Check out rules and previous entries, forum topics from 2014 and 2015, follow compo on Twitter and Facebook for updates. Check the Resources page for tools and other useful materials. And yes, I'm trying to improve the rules, voting system, and backend from your feedback taken over the years. Remember: I failed with so many things every single year and I will probably fail also this time. The compo is suppose to be for fun, and I'm doing everything mostly on my own in my free time, so instead of complaining feel free to help - thanks.
  2. The next, fourth edition of the js13kgames competition starts in more than a month, so it's time to create a thread and start talking about it. For those who don't know: it's a JavaScript coding competition for HTML5 game developers. You have a month (from August 13th till September 13th) to create a game on the given theme (announced at the start of the compo) that should fit into the 13 kilobytes limit with all the resources when zipped. It is a challenge, but the one that spawns creativity. Check out rules and previous entries, forum topic from 2014, follow compo on Twitter and Facebook for updates. I've started announcing the judges and prizes, here's the info so far: Judges: me and Richard Davey. Prizes: - 2 × Phaser Box2D premium plugin - 8 × Isogenic game engine premium license - 1 × Construct 2 game engine business license - 5 × Making Money with HTML5 ebook - 10 × PlayCanvas Pro-5 account - 5 × ImpactJS game engine - 5 × Complete Mobile Game Development Course There are more judges and prizes to be announced soon. So, who's gonna participate this time?
  3. Shapes Love Numbers a js13k entry PLAY Hello, I would like to share with you a game I made for js13k compo. Game is almost done, so I would love to gather some feedback before I will submit it. Here are some topics that I would love to hear about: Did you find tutorial useful and not annoying? Did learning other game rules (not included in tutorial) through gameplay was okay? Is game fair? And of course if you score above 'awesome', post it here or on twitter (@kmisiowi), so maybe I will adjust new score range for level. Hope you enjoy it. PS Vote button doesn't do anything yet, after i submit the game it will link to js13k webpage.
  4. The third edition of the js13kGames competition will start in a month on August 13th, so I wanted to create a topic for everything related to the compo. I'll start announcing the judges and prizes soon and if you have any questions feel free to ask them here. You have a month to create HTML5 game that fits into 13 kilobytes limit, see the Rules for details, forum topic from 2013, games from 2012 and games from 2013 for reference. Follow @js13kGames on Twitter for all the news and announcements about the competition. If you want to sponsor the compo or offer prizes please get in touch. So, who's going to participate?
  5. I've created a game called Triskaidekaphobia to promote the js13kGames competition. The name of the game means "the fear of the number 13", so I thought it would be perfect for this gig. The story is simple: you are in the dark forest full of terrors and have to run away from the vicious Thirteens. Tap to jump between branches to avoid them. You can PLAY THE GAME HERE. As usual: the game was created using Phaser, you can read very short "making of" blog post about it. How do you like the minimalistic art style? Any feedback will be much appreciated.