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Found 2 results

  1. Hello, I am trying to imitate a rotating part (a.k.a. "windmill" please see this youtube video) using the Matter physics engine's constraint. I have tested a body shape made with PhysicsEditor and that of simple image shape (just a thin rectangle). The windmill made with PhysicsEditor keeps on rotating and it does not seem to stop until you give another collision to the body. Here is a codepen to demonstrate. https://codepen.io/BeFiveINFO/pen/EdQgdq Please try pressing space key for a second. Is there any way to control the behaviour of the body shape made with PhysicsEditor? Thank you for your help in advance!
  2. i'm (again) not able to remove ALL constraints in my game state by cycling through the array getConstraints should deliver because all entries are "undefined" am i doing it wrong? has something changed in 2.2.2 ??? thx for the help!