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Found 4 results

  1. Hi babylonjs team, I am looking into contributing to babylonjs. So far, I have cloned the github repo and installed node & npm. I edited the ts files in question, and I can get them to compile, for example with "gulp typescript-all". But I ran into a problem trying to test my changes using "gulp run". This starts a webserver as expected: "Webserver started at http://localhost:1338", but this webserver serves a playground (http://localhost:1338/Playground) that does not use the local babylonjs: <!-- Babylon.js --> <script src="https://preview.babylonjs.com/cannon.js"></script> <script src="https://preview.babylonjs.com/draco_decoder.js" type="text/x-draco-decoder"></script> <script src="https://preview.babylonjs.com/Oimo.js"></script> <script src="https://preview.babylonjs.com/babylon.js"></script> So I can't test my changes in this playground, because they don't exist in the online files. (I got the "gulp run" command from here: https://github.com/BabylonJS/Babylon.js/tree/master/Tools/Gulp ) Please let me know if I got something wrong. JP
  2. Hi, I realized that I was not using the right indention and formatting option for the typescript files and this added a lot of unwelcomed whitespaces, linebreaks etc.. Is there a current formatting guideline for babylonjs ? If yes, would you consider adding it to the .tsconfig ? These are apparently my default ts formating settings. { "formatCodeOptions": { "indentSize": 4, "tabSize": 4, "newLineCharacter": "\r\n", "convertTabsToSpaces": true, "insertSpaceAfterCommaDelimiter": true, "insertSpaceAfterSemicolonInForStatements": true, "insertSpaceBeforeAndAfterBinaryOperators": true, "insertSpaceAfterKeywordsInControlFlowStatements": true, "insertSpaceAfterFunctionKeywordForAnonymousFunctions": false, "insertSpaceAfterOpeningAndBeforeClosingNonemptyParenthesis": false, "placeOpenBraceOnNewLineForFunctions": false, "placeOpenBraceOnNewLineForControlBlocks": false } } Thanks !
  3. Hello! I want to load my assets directly from GitHub but to do that, I have to specify the HTTP Header "Accept: application/vnd.github.v3.raw". I am able to load my GitHub assets with a XmlHTTPRequest and give the result to an Image (not Phaser.Image) instance, for example, but the Phaser's Loader can't because I can't set any Header. I've digged through the Loader's code and I'm able to submit a contribution to Phaser but my question is: "Is Phaser interested by this functionnality?" I can create my own external loader but I think it will be better integrated if it is in the Phaser's loading flow. Thank you!
  4. The Game: AfterEffect Genre: Survival Horror RTS Graphics: 2d Isometric Style: Dark comic book style Storyline: This is a make your own adventure where as the game play varies depending on how you set it up. You could have zombies, or something else entirely in the game as well as manipulated difficulty. Early Concept of the story picker. Languages: HTML, CSS, Javascript, Possibly CoffeeScript Engine: Pixi.JS, Phaser.IO, Phaser Isometric Plugin. WebGL/CANVAS Start Date: December, 20th, 2014 More Details... What we are looking for... Currently we need a few roles filled as leads but what we currently need is some content. It can be done in the way of 3d or drawn. but as long as it in the end is isometric, and fits the artistic style. Shadows are not that important as I am looking into a way for lighting possibly, but can be added later for details. Also need things like the parts of characters to be broken down into joins for Atlas/Spine usage if possible. More over before we worry about characters we need tiles, objects, and items done. With the items and objects need a decent render of them as the characters plan on being ~w64x~h128 which we are basing everything off of that rate. So tiles need to be about 64x32 and also have vertical depth of something like 16-32. Items and Objects need to be relative to the character size which I know we do not have a full character yet but if someone wants to do that then that would be amazing. This is contribution base so we are willing to take what ever someone asks. Also color is not important. If you can make it grayscale unless it has need for accents that would be awesome. Below is the list of things we will need. once again I am a 90/10 fan so not all of this will go in. Mainly just the stuff people provide. Various Building Materials: WoodMetalBrickStoneClothTarpsVinyl SidingGreen house WindowsTiles: With your normal 9 base for everything but water WaterIce: Thick, ThinDirt: Brown, SnowSandGrass: Dead, SnowClay: Gray, Orange, BrownGravelRoad: Asphalt, Concrete. Street Stripes I would like to keep as a separate layer if possible and render that laterSidewalksWallsFloors: Carpets, Wood, Linoleum, etcVarious damage markings for walls, and streets.Buildings: So what will be available in game as buildable. So basically need to part out what will make them and what will be in them. InfirmaryLiving QuartersDining FacilityBathroomFood StorageShooting RangeGymTowerLibraryTool ShedObjects: Flames/FireVarious Plants: Trees, Catai, Bushes, Vines, Flowers, Tall grass, Mushrooms, etc. States: Alive, Dead, Snow.Furniture: Arm Chair, Desk, Couch, Tables, Chairs, Night Stands, Beds, Dressers, Cabinets, Shelves, Fireplace Workbench, Locker, etc. Various sizesAppliances: Fridge, Freezer, Stove, Dishwasher, Washer, Dryer, Water Heater, FurnaceElectronics: TV's, Generic Consoles, Computers, Laptops, Phones, Ham Radio, CB RadioLighting: Wall Lamp, Standing Lamp, Lamp Post, Torch Wall Mount(No Torch), Torch Stand(No Torch)Power: Solar Panel, Gasifier, Gas Generator, Wind GeneratorDefensive: Barricade(Wooden), Sandbags, Fences(Wood, Chain, brick), Spikes,Misc: Storage Box, Barrel, Flag, Garden Patch, Water Storage, Target(Practice Target), Well, Firepit, Water Filtration System, Flower PotsBuilding: Foundation, Ramps, Stairs, Ladder, Doors, Windows, Gates, Pillars, Sign Post, Signs, Bee HiveTraps: Crate Trap, Snap Traps, Snare, Cage Traps, Box Trap. Need various state of use. Unset, Set, etcItems: Lighting: Lantern, Chem Light, Matches, Lighter, Flashlight, Flare, TorchHardware: Rope, Rebar, Sandbag(empty), Duct Tape, Batteries, Car BatteryWriting: Writing Pad, Pencil, Pen, Sharpie, PaperReading: Book, Magazine, NewspaperFun: Basketball, Baseball, Tennis ballMisc: Walkie Talkie, CB Radio, Ham Radio, Binoculars, Blanket, Sheet, Pillow, Mattress, Gas CanInventory: Tool Belt, School Bag, Rucksack, Hiking Bag, Duffle BagLiquid Consumables: Soda, Energy Drink, Water Bottle, Coconut Water, Juice, Tea, LemonadeFood Consumables: Canned Food, MRE, Candy Bar, Chips, Granola Bar, Ramen, Salt, Pepper, Ketchup, Mayonnaise, Bread, Burger, Rice, Pickles, Popcorn, Steak, Mutton Chops, Fish Fillet, Bacon, Chicken Breast, Pork Chop, Fried Egg, Ham, Jerky, Soup, Stew, Beans, Cheese, butter, Coffee, Tea Bag, SugarFood Unprepared: Raw Meat(Generic, Beef, Pork, Venison, Poultry), Uncooked Egg, Pasta, Bread Dough, RiceFruits: Apple, Banana, Blackberry, Blueberry, Cantaloupe, Cherry, Cranberry, Grapes, Honeydew Melon, Kiwi, Lemon, Lime, Mango, Nectarines, Orange, Peach, Pear, Pineapple, Plumb, Pomegranate, Raspberry, Strawberry, WatermelonVeggies: Artichoke, Asparagus, Beet, Bell Pepper, Broccoli, Brussels Sprouts, Cabbage, Carrots, Celery, Chive, Corn, Cucumber, Eggplant, Garlic, Green Bean, Green Onion, Leeks, Lettuce, Mushroom, Onion, Peas, Potato, Pumpkin, Radish, Spinach, Squash, Sweet Potato, Tomato, TurnipMedical Consumables: Iodine, Antibiotics, Vitamins, Tourniquet, Splint, Gauze, BandagesLighting: Flint and Steel, Candles, Campfire KitTools: Wooden Mallet, Stone Axe, Trot Line, FIshing Net, Watering Can, Hoe, Hedge Shears, Fishing Pole, Machete, Axe, Hatchet, E-Tool, Tire Iron, Sledge, Shovel, Bucket, Needle, Scissors, Multi Tool, Bowl, Grill, Kettle, Pot, Butter Knife, Frying Pan, Plate, Mug, Can Opener, Pope bender, Crowbar, Wrench, Hammer, Hand Saw, Toolbox, Screw Driver, Tape MeasureClothing(Male and Female): Boonie Cover, Baseball Cap, Ski Cap, Bandana, Glasses, Sunglasses, Baklava, Sneakers, Boots, Jean Jacket, Duster, Leather Jacket, Hoodie, Rain Coat, Sleeveless shirt, T-Shirt, Long Sleeve, Flannel Shirt, Watch, Belt, Skirt, Shorts, Jeans, SlacksArmor: PASGT Helmet, Bike Helmet, Motorcycle Helmet, Hard Hat, RIot Helmet, Football Helmet, Batting Helmet, Fireman Helmet, Respirator, Dust Mask, Face Shield, NV Goggles, Paintball Mask, Gas Mask, Hockey Mask, Eye Goggles, Motorcycle Jacket, BMX Jacket, Kevlar Vest, Paintball Shirt, Fireman Jacket, Elbow Pads, Kevlar Elbow Pads, Spiked Cuffs, Riot Forearm Pads, Sports Guards, Archery Guard, Motorcycle Gloves, Muffs, Welders Gloves, Fingerless Gloves, Work Gloves, Tactical Gloves, Sports Gloves, Leather Gloves, Disposable Gloves, Archery Gloves, Sliding Pants, Kevlar Pants, Riot Pants, Motorcycle Boots, Tactical Boots, Steel Toe Boots, Hiking Boots, Combat Boots, Cowboy bootsAmmo: Types: Regular, Tracer, Hollow Point. Arrow, Bolt, 9mm, 10mm, .357, 5.45, 5.56/223, 7.62Weapons Melee: Various Swords, Rusty Pipe, Golf Club, Wooden Club, Cane, Wood Bat, Spiked Wooden Bat, Metal Bat, Baton, Cricket Bat, Fire Poker, Brass Knuckles, Tactical KnifeWeapons Ranged: Bow, Crossbow, Various Rifles and Handguns for the Ammo TypesWeapons Traps: Satchel Charge, Trip Mine, Mine, Claymore, Det CordWeapon Mods: Extended Magazine, Drum, Various Chokes, Silencer, Holo Sight, NV Sight, Tactical Scope, ACOG, Hunting Scope, Fiberglass Stock, Collapsable Stock, Laser Pointer, Forward Grip, FlashlightWeapons Thrown: Grenade, Stone/Rock, Spear, Molotov, PipebombParts: Wool, Cotton, Cloth Strips, Barbed Wire, Planks, 2x4, Charcoal, Feathers, Fat, Hide, Leather, Bone,Twine, ThreadCharacters: Living, and Undead Animals: Fish, Rats, Squirrels, Birds, Rabbits, Ducks, Boar, Deer, Horses, Cats, Dogs, Chickens, Sheep, Goats, Cows, Wolfs, Wildcats, Coyotes, Bears, Oh My....Humans: Need various faces and expressions if possible, entire bodies. Can be nude or in underwear.Undead:Spitter: Vomit inducing ZedBrute: These are the guys at the gym that you hate.Bloater: Fat but not due to pre death weight. Think bodily gas vs fatShambler: The run of the mill ZedRunner: Athletic, Lean. A fast typeCrawler: Athletic somewhat muscular. A fast typeGrotesque: Think if someone went crazy and started doing body modifications to mutilate their bodies with various objects to be more dangerous.Screamer: Thin, tall, possibly mouth always openedAnimations: This isn't the full list so if you can think of others, please let me know and I will update this list. Prefer Atlas/Spine but will take anything Most of these will be upper body usage, while the legs will be set separately such as standing, attack stance, crouching, etc. IdleCrouch, Sneak, sitting in chair, sitting on floorWalk, Run, Jump, Climb onto(mid level), Climb Up(Wall), Climb LadderRummage, PickupMelee: Swing, Punch, Kick, Block, PushRanged: Aim Handgun/Rifle, Fire Handgun/Rifle, Reload Handgun/RifleThrow: Overhand, Underhand, Toss, DropNod Head, Hand Gestures, Shake Hand, WaveTool Usage: Using Wrench/Hammer, "Crafting", Raking/Hoeing, Shoveling, FishingUI Elements: Some various UI Elements that will be needed Screens:Main MenuPauseDialogInventoryTradeContainer, Various sizesIcons:Attributes:Emotion: Unhappy, Bored, Restless, Stressed, PanickedBurdened, Over BurdenedHealth: Infected, Fatigued, Exhausted, Warm, Hot, Heat Exhaustion, Heat Stroke, Cold, Hypothermia, Wet, Injured, Bleeding, Broken Bone, Sick, Poisoned, DizzyHydration: ThirstyFullness: Hungry. Starving, OverfullSkillsCharisma, Perception, Strength, Endurance, Ingenuity, DexterityNegotiation, Bartering, Leadership, Hunting, Scouting, Foraging, Construction, Smithing, Repair, Mechanical, Masonry, Attack, Melee, Ranged, Bladed, Blunt, Unarmed, Thrown, Handguns, Rifles, Farming, Bee Keeping, Irrigation, Butchery, Animal Husbandry, Gardening, Survival, Scavenging, Fishing, Research, Navigation, Map Making, Water Purification, Alternative Energy, Alternative Fuels, Ingenuity, Medical, First Aid, Medicine, Natural Medicines, Defence, Sewing.Interactions: Radial style menuInspect, Scavenge, Clean, Craft, ClimbTalk/Dialog, First Aid, AttackFarm, Till, Plant, Harvest, WaterBuilding, Upgrade, RepairRemember We are not asking for all of this to be done. There is a LOT more that we have not listed and we plan to do a bunch of the work but what we are asking for is if you have some time to help us along with whatever you can provide.