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Found 3 results

  1. I'm still new to Phaser and coding in general so I apologize if this doesn't make sense. I have player gravity and bounce set to 0 and movement velocity cranked up so movement seems instant. I'm looking to make it so that once the player hits a certain point on the x axis it stops, then the movement key must be pressed again to continue in either direction until it hits another one of those points, and so on. One idea I had was to populate the screen with vertical immovable bars with collision spread out evenly, but I don't know how to make it so that once the player hits them and stops their momentum they can then proceed through them at the press of the movement key (or if thats even possible). I feel like its more likely that I'd be able to set a coordinate for movement to stop, but again I don't know if thats possible either. Any help would be appreciated!
  2. Dear users! I have a problem: What to do? Here is the template code:var createScene = function () { var scene = new BABYLON.Scene(engine); // setup environment var light0 = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 10, 20), scene);var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 0, new BABYLON.Vector3(10, 10, 0), scene); camera.setPosition(new BABYLON.Vector3(-10, -10, -30)); camera.attachControl(canvas, true); // Impact impostor var impact = BABYLON.Mesh.CreatePlane("impact", 1, scene); impact.material = new BABYLON.StandardMaterial("impactMat", scene); impact.material.diffuseTexture = new BABYLON.Texture("textures/impact.png", scene); impact.material.diffuseTexture.hasAlpha = true; impact.position = new BABYLON.Vector3(0, 0, -0.1); //Wall var wall = BABYLON.Mesh.CreatePlane("wall", 20.0, scene); wall.material = new BABYLON.StandardMaterial("wallMat", scene); wall.material.emissiveColor = new BABYLON.Color3(0.5, 1, 0.5); //When pointer down event is raised scene.onPointerDown = function (evt, pickResult) { // if the click hits the ground object, we change the impact position if (pickResult.hit) {BABYLON.Animation.CreateAndStartAnimation("anim", impact, "position", 30, 30,impact.position, impact.position.add(new BABYLON.Vector3(pickResult.pickedPoint.x, pickResult.pickedPoint.y, 0)),0); //impact.position.x = pickResult.pickedPoint.x; //impact.position.y = pickResult.pickedPoint.y; } }; return scene;}
  3. Hi guys, Its posible to get the height of a heightmap given the X and Z coordinates? Here i show an image explaining what i want: Thanks in advance, Carlos R.