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Found 1 result

  1. Hello all, I'm trying to programmatically create a cylinder using the following: var cylinder = BABYLON.MeshBuilder.CreateCylinder("wormhole", {diameter: 1, tessellation: 24}, this.resourceStore["GameScene"]); cylinder.position = BABYLON.Vector3(-0.56, 1.27, 1.235); and it is throwing a TypeError: e is undefined with the following trace: o</i.prototype.copyFrom() babylon-2.4.min.js:1 t</i.prototype.computeWorldMatrix() babylon-2.4.min.js:6 o</i.prototype._evaluateActiveMeshes() babylon-2.4.min.js:10 o</i.prototype._renderForCamera() babylon-2.4.min.js:11 o</i.prototype._processSubCameras() babylon-2.4.min.js:11 o</i.prototype.render() babylon-2.4.min.js:11 GameManager.prototype.initialize/</textTask.onSuccess</<() GameManager.js:191 bound () self-hosted c</o.prototype._renderLoop() babylon-2.4.min.js:4 bound () self-hosted Any ideas? Everything works fine (i.e. scene loads, textures show, materials work, controls work). I have noticed lately that my textures seem to disappear at a particular camera but the geometry is still there. Not sure if its related.
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