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Found 53 results

  1. Pop-Pop Jingle

    With holiday season approaching I made a winter themed Bubble Shooter. The name of the game is POP-POP JINGLE and it is designed to run on mobile and desktop browsers (touch and mouse controls): http://b10b.com/poppopjingle/ Gameplay: Happy Holidays for everyone as you pop-pop all the winter gems using fast reflexes and strategy! An addictive and easy to play Match-3 Puzzle Shooter packed with over 100 festive themed levels. Can you collect all the stars? Technical: Based on our earlier game (POP-POP CANDIES) this version is also made with Haxe + awe6 + CreateJS and designed to run on any device at ~30fps. Many of the assets originated from royalty free sources. I made the holiday themed puzzles and the bulk of the other level designs came from a level pack designed for Frozen Bubble, so big thanks to contributors there. The levels (and star ratings) were sorted based on completion time of sample plays. This game is available to license from our website: http://b10b.com
  2. I have been haven some problems trying to replace a image in an existing Object. I have a example of the code I am using to do this.. The background image loads and shows on the canvas fine.. But when I call the handleReplaceImage function it doesn't replace the existing image, but adds the new image so I get the old and the new both in the same CreateJS Object.. So on the canvas I see two Slate Holes when it should be just the new one. So its overlaying.. How do I total replace SlateHole1.png with SlateHole2.png? Or remove SlateHole1.png from the CreateJS Object? I guess both would be worth knowing if anyone can help... var SlateHole=null; function init(){ stage=new createjs.Stage("Canvas"); createjs.Touch.enable(stage); var SlateHoleSrc=new Image(); SlateHoleSrc.src="images/SlateHole1.png"; SlateHoleSrc.onload=handleSlateHoleLoad; } function handleSlateHoleLoad(event){ SlateHole=new createjs.Bitmap(event.target); stage.addChild(SlateHole); stage.update(); } function handleReplaceImage(event){ var SlateHoleSrc=new Image(); SlateHoleSrc.src="images/SlateHole2.png"; SlateHoleSrc.onload=handleSlateHoleChange; } function handleSlateHoleChange(event){ SlateHole.image=event.target; stage.update(); }
  3. Kickin' It : with freestyle masters

    Hello This is my first HTML5 game, please play and share your ideas. "Kickin' it : with freestyle masters" is a simple yet challenging soccer ball juggling game. You are controlling the player to keep the ball on air as long as possible. You need to tap ( press keys for pc ) just as the ball is about to hit your foot. Pressing too late or too early and will miss the ball. Mobile : Tapping the left of the screen kicks out your left foot, tapping the right kicks out your right foot. PC : Pressing the left/A of the keyboard kicks out your left foot, Pressing the right/D of the keyboard kicks out your right foot. Unlock new player by collecting coins Share score and challenge your friends Play Demo https://putrefied-aptitude.000webhostapp.com/kickinit/ Thank You Francis Davidson
  4. Hi All, I am a JavaScript developer with more than 7+ years of experience on HTML5 game development, i can work on game development for multiple platforms. I can work on projects with limited timeline and budget, available for both part time and full time. Regards, Gideon
  5. Hi All, I'm a JavaScript developer with goods hands on experience on game development. I need artists to develop games for IOS ,Android and web. if any one intrested do Pm me.
  6. Multiple Requests

    Hello everyone, I'm really confused. I created this flow for my game: start game > press key brings up in game menu > exit game to go back to main menu > start game again. Debugging purposes I have functions write to console when complete. It works as expected but these functions are called times two (sometimes three). What could be causing this? I've made sure my even listeners are on and off appropriately. There is no double click...I'm lost for words. I've attached screenshots. Thank you in advance, hopefully I learn something.
  7. Anyone know how to define a repeat count for a tweenJS tween (using easeJs framework) ? The only option I can currently find is {loop:true} which causes infinite looping. //my code var solidsAnim = createjs.Tween.get(icon,{loop:true}) .to({y:solidOriginalY - 50}, 600 ,createjs.Ease.SineIn) Thanks !
  8. Pop-Pop Candies

    In a personal effort to return to making games for fun I made a classic Bubble Shooter styled with ... Candies! The name of the game is POP-POP CANDIES and it is designed to run on mobile and desktop browsers (touch and mouse controls): http://b10b.com/poppopcandies/ Gameplay: Enjoy a sweet puzzle as you pop-pop all the candies using strategy and fast reflexes! Featuring 100+ challenging puzzles and marathon endurance levels this colorful Match-3 Puzzle Shooter game will entertain for hours. Technical: Made with Haxe + awe6 + CreateJS and designed to run on any device at ~30fps. Many of the assets originated from royalty free sources. The level designs mostly came from an open source project called Frozen Bubble, so big thanks to contributors there. The levels (and star ratings) were sorted based on completion time of a few thousand sample plays. A level designer might be added later. This game is available to license from our website: http://b10b.com
  9. Hi all, Just found someone! I need help with a game built in CreateJS. Very simple task. Just remove a message from the gameover screen.PM me or email me at jogosgratispro at GMAIL.Thanks,
  10. Timeline - First States & Empires [createjs]

    My second timeline game is finished. http://athleticarcade.com/educational/timeline/firststates/ The first game about ancient Rome was also posted here http://www.html5gamedevs.com/topic/23445-timeline-ancient-rome-createjs/ This time I use more pictures & photos. I have attempted to make it more accessible, but it may not have the same depth as the Rome game. I learn with each game and hopefully the next (classical Greek) will be even better. I also aim to add slick effects for each game. To this I added 'parallax' scrolling background. Hopefully subtle enough to not be distracting..
  11. Grand Prix Hero

    I had the chance this month to revisit a client project and reskin it as something different. The result was GRAND PRIX HERO, a "retro inspired pseudo 3D racer" similar to the Sega classics I used to play in the arcades. Designed to run in browser on either mobile or desktop the controls use tilt, touch or keys - gameplay is crippled optimized with auto-accelerate accordingly ... http://b10b.com/grandprixhero/ Gameplay: Compete across 4 races in the Grand Prix Series. Dodge traffic, boost, collect coins and upgrade your car for the next race. Are you the Grand Prix Hero? Technical: Made with Haxe + awe6 + CreateJS, the underlying engine is heavily inspired by this popular tutorial: http://codeincomplete.com/posts/2012/6/22/javascript_racer/. Everything is Canvas based, just LOTS of drawImages, no WebGL - so older devices may struggle (there are many auto degrading detail settings built into the game, but they can only do so much). The majority of graphical and audio assets came from my stockpile of never-quite-finished racing games, so I'm pleased to finally publish some of them (even if it is on a much simpler game than they were originally intended for). Next steps: Sega style voice over? Suggestions welcomed.
  12. Hi Everyone! I work for a developer found and run firm here in Massachusetts. We're currently looking to add one/two HTML5 developers to our current team. You would be working on a SaaS based, interactive, educational gaming platform. Engineers always talk to me about “wanting to feel like they are a part of something meaningful or building something meaningful.” How about using cutting edge technologies you're passionate about, and delivering on a product that 50,000 students will use/adopt every day and around 30 million students around the world will use every year. Certainly an amazing opportunity where you would join a small "SWAT Style" team of passionate, results-driven, engineers. In an effort to design and develop code that delivers rich experiences using HTML5, JavaScript, CSS, and related frameworks on desktop browsers, mobile browsers, and mobile app's. Work that will be viewed by millions and millions of students around the world. Ultimately your work will lead to higher learning outcomes and better experiences in the classroom. The impact you’ll have: • Write code, built tests, participate in design and code reviews with fellow developers • Work with a team of editors, animators, and product owners to understand requirements and deliver technology using Agile software development methodologies • Build quality software in an Agile (Scrum) environment • Design and develop applications and games in HTML5 and JavaScript, with a focus on Canvas-based experiences What we’re looking for: • The ability to thrive in a fast, dynamic environment and a demonstrated record of previous achievement • Bachelor’s degree in Computer Science or a related field (or equivalent experience) • Experience with JavaScript toolchain, from build system to automated testing • Experience with CreateJS/ReactJS OR experience with HowlerJS/EaselJS. • Experience producing and shipping at least one or more applications for desktop or mobile • Strong knowledge of JavaScript, HTML, CSS, DOM, AJAX, RestfulAPI • Experience with Agile processes
  13. This is a personal project I've been working on for about a year, it's an online multiplayer board game with a space colonization theme where you can build, explore, trade, send secret missions, and attack other players. It's possible to win without ever having a war, so I'm pretty satisfied with the tension that happens when one player decides to be the first to build fleets. Anyway, I'm really happy the way it works now, and it seems to be pretty balanced at this point (thanks to my girlfriend play testing it about 1000 times with me ) I haven't written an AI yet, so to get past the lobby you may need to sign in with a couple incognito tabs and start a game with yourself if no one else is online. Let me know what you think! Game: http://alien-empire.com/ Server: Node.js / Socket.io UX: Javascript / Jquery / Createjs Github: https://github.com/Zebbeni/alien-empire Music / Sound Effects source: http://www.soundsnap.com/
  14. CreateJS Image updates

    Hi, I am working with #CreateJS HTML5 using FLASH CC. Attaching Flash and HTML5 files for review. How can I update image dynamic using Javascript throught CreateJS? Thanks. Fla.zip
  15. I'm urgently looking for a strong HTML5 Game Developer who has expert native Javascript experience, and ideally is familiar and worked with Phaser/pixiJS. This is a contract role with the opportunity to work remotely full time, or be based in London for at least the next 6 months, with a high likelihood of extension. Very good day rates, working for a major player in the gaming space. ***immediate start*** Please get in touch with your details on joe@talktoneon.com
  16. Createjs and Matter.js

    I am just wondering if anyone has used Matter.js with Createjs? I just wanted to know because I am much more comfortable with Createjs then Pixi. If it isn't compatible then i'll just use Pixi. Thanks for the advice.
  17. Inclusive Technology Ltd, an award winning special educational needs software company is seeking a skilled HTML5/JavaScript online game and app developer with the experience to undertake a variety of new innovative projects to work alongside an existing team of designers, animators and developers on a full time permanent basis at our offices near Manchester. Experience and Skills; Essential skills: Proficient in: JavaScript Node.js. HTML5 Experience with: CreateJS or other libraries based on Canvas 2D API. Bundling tools, such as Webpack. REST style web service interaction using JavaScript. Git version control. Adobe Creative Suite. CSS3. Creating optimized HTML5/CSS3 mark-up based on a prepared visual design. Strong communication skills and drive for excellence. A keen eye for detail and ability to meet deadlines. At least one game online, preferably more. Preferred Skills: Experience with Spine animation tool. Experience with WebGL. Mobile development experience. You have hands-on experience with Agile methodology. The Opportunity: The role involves some challenging work developing award winning, innovative, accessible HTML5 games for early years and special needs. Predominantly the skill-set required is JavaScript and HTML5, whilst a good knowledge of server-side programming would be of benefit. Candidates must show a higher than normal interest in web technology and development and must be willing to go the extra mile to achieve their assigned goals and deadlines. The successful candidate must also be a confident and accomplished communicator able to fit in with a highly active and integrated team, work processes and Agile environment. Benefits: Free lunch Pension contribution Salary: Negotiable dependant on experience Successful candidates may be required to complete a small test. If you are interested in this opportunity and would like to apply, please send your CV and live examples of your work to: Chris Thornton Creative Director Email: chris@inclusive.co.uk Website: www.inclusive.co.uk
  18. This would be an amazing opportunity where you would join a small "SWAT Style" team of passionate, results-driven, engineers. In an effort to design and develop code that delivers rich experiences using HTML5, JavaScript, CSS, and related frameworks on desktop browsers, mobile browsers, and mobile app's. Work that will be viewed by millions and millions of students around the world. Ultimately your work will lead to higher learning outcomes and better experiences in the classroom. As you know many people that put JavaScript on their resumes, may have used it for some simple validation of form input, minor changes to pages such as putting in a jQuery UI widget or a show/hide toggle. I’m looking for developers that have gone above and beyond that, and developed real applications. Individuals who have done this for the browser or they may have done this on the server side via nodeJS. Experience applying coding patterns to your code (Module, Sandbox, etc), valued modularization, written unit tests, and optimized for performance. In other words, your experience using JavaScript as a first class coding language is exactly what they need. Other notables are advanced knowledge of JavaScript, including prototype-based inheritance, promises, event delegation, DOM queries, closures, callbacks, AJAX, JSON, and understand the JS memory model. Engineers always talk to me about “wanting to feel like they are a part of something meaningful or building something meaningful.” How about using cutting edge technologies you're passionate about, and delivering on a product that 50,000 students will use/adopt every day and around 30 million students around the world will use every year. The impact you’ll have: • Write code, built tests, participate in design and code reviews with fellow developers • Work with a team of editors, animators, and product owners to understand requirements and deliver technology using Agile software development methodologies • Build quality software in an Agile (Scrum) environment • Design and develop applications and games in HTML5 and JavaScript, with a focus on Canvas-based experiences What we’re looking for: • Strong communication skills • Experience with Agile processes • Strong knowledge of JavaScript, HTML, CSS, DOM, AJAX, RestfulAPI • Experience producing and shipping at least one or more applications for desktop or mobile • Experience with JavaScript toolchain, from build system to automated testing • Experience with React.js/Create.js or similar frameworks We’d also love to see: • Experience with educational software • Experience with backend technology and frameworks, especially Java • Experience with backend technology and frameworks. *This role will require you to be on-site in the USA for a few weeks then will allow for remote options.* We look forward to hearing from you! Tommy Tommy@syrinx.com
  19. Hello everyone, cjs2phaser.js allows the use of Adobe CC's createjs export to be used Phaser games. This release works with Phaser 2.4.4. git repo: https://github.com/ivanixgames/ivanix4games demos page: http://www.ivanix.com/ivanix4games/samples/sampleCjs2Phaser.html
  20. I have an instance of a button called myBtn on stage, and an instance of a square movie clip called myContainer- all of which published from flash.Within myContainer i have a movieclip instance named mySquare which is animated via classic tween from one point of the stage to another.When the stage is loaded i use this.myBtn.on("click", startBtnOnClick) to add an event listener to the button, and the function startBtnOnClick(evt) is indeed successfully called.What i'm trying to achieve is to tell myContainer to start playing when the button is clicked, and to do so i currently need to use:evt.target.parent.parent.myContainer.gotoAndPlay(0) which works, but doesn't seem to be a best practice here.What would be a more suitable approach? Perhaps i should dispatch a new event when the button is clicked and listen for it in the container?
  21. Hi, Here is my first HTML5 game created with CreateJS (mobile and desktop): http://experiments.devilishgames.com/blackdot Don't let your eyes fool you. There's only one black point flashing. Find it! I hope you like it.
  22. CreateJS

    Hi Everyone! I'm working on an exciting project with an Ed-Tech gaming company who is currently tasked with re-writing their gaming applications from Flex -> CreateJS. This would be an amazing opportunity where a small "SWAT Style" team of passionate CreateJS'ers will design and develop code that delivers rich experiences using HTML5, JavaScript, CSS, and related frameworks on desktop browsers, mobile browsers, and mobile applications. Work that will be viewed by millions and millions of students around the world. Ultimately your work will lead to higher learning outcomes and better experiences in the classroom. Initially this work would require you to be on-site with our customer for the first 2 weeks (travel / accommodations paid). From there, you will have the flexibility to work remotely for the next 9-12 months (initial scope of what's ahead). Thank you for taking the time to read this inquiry and I look forward to connecting with you soon. Best, Tommy Haugh tommy@syrinx.com 781-487-7800 x 109
  23. [WIP] [createjs] Vision Ship

    Game: http://gatimus.github.io/vision_ship/ Code: https://github.com/gatimus/gatimus.github.io/tree/master/vision_ship No mobile support, yet. Keyboard and Gamepad control.
  24. Todd and I (aka Gopherwood Studios) had a blast working on Heartbeat - Lightning Runners; check it out! Developed in collaboration with Digital Eskimo for the University of Western Sydney, this puzzle-platformer is aimed at addressing health and culture with aboriginal children in Sydney, Australia. It's built in HTML5, using Platypus and CreateJS for the game engine and rendering and Tiled for the level layout and design. Let us know what you think! (from our blog)
  25. Hi All, We're currently developing a puzzle game called "The Shifty, Twisty Forest" in HTML5 using the Platypus game engine (based on a CreateJS core). Check out the alpha and let us know what you think! For background on the game development, we've been posting game design updates on our blog. Play the alpha here and feel free to let us know what you think about the idea as a whole or any specific comments you have about game flow and level design. Thanks!