Search the Community

Showing results for tags 'cross platform'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 8 results

  1. Hi all, I want to create an application which will need a website as well. What I'm looking for is how to make as few different source codes as possible. My definition for a "source code" is a code for a single platform/service. What needs to be done is as follows: 1) Mobile app - there's a need for: iOS version, Android version, Windows phone version, web service, database. 2) Website - client and server side, database. My priorities are from highest to lowest: 1) As few source codes as possible. 2) Fastest learning curve as possible for my knowledge (will be described next) 3) Cheapest. My knowledge: C# (Xamarin is a possibility), Java, Native Android, a bit of Spring, a bit of PHP, a bit of MySQL. If there's a need to learn some technologies - for example ASP.NET, HTML, CSS, Javascript - I'll do it. I heard you can somehow create a web site and then turn it into a cross platform mobile application like PhoneGap or Ionic, which means you might be able to get a single source code for everything - is it true? What do you think is the best option in my case?
  2. Hi guys, I'm looking for a cross-platform payment solution for my game, which should use in-app purchase materials. The one that I found that can work on web and other media is Xsolla. I found out about this one from Bombermine game. But I want to check for others to make sure. I wonder if you guys have any other options? It'll be also great if you guys already used them (including the Xsolla) and share your experience when with them. Thanks!
  3. Hadron Wars is one of the most sophisticated cross platform MMO RTS games built with HTML5. Game is available on: Android - https://play.google.com/store/apps/details?id=com.hadronwars&hl=en iOS - https://itunes.apple.com/nz/app/hadron-wars/id950699818?mt=8 Windows Phone - http://www.windowsphone.com/en-us/store/app/hadron-wars/c7ed9df6-3454-4959-9dba-e83aa1736942 Windows - http://apps.microsoft.com/windows/en-us/app/hadron-wars/8635cfc7-2eb0-40e0-a4b4-ec952b8c6b6f Facebook - https://apps.facebook.com/479956268770335/?fb_source=search&ref=br_tf Available engines performance was not acceptable for such game, so NECOLT built custom game engine for Hadron Wars. Also we use PixiJS for rendering and CocoonJS for distribution to iOS and Android. We are open to share our experience developing this game, so feel free to ask here. http://hadronwars.com is in beta mode now. Feel free to test it and leave feedback developer@necolt.com !
  4. Play Tower Storm I'm trying a new take on the Tower Defense genre, making an easily accessible TD game you can play with friends either versus bots or each other. The game is made for 3 vs 3 games but less is fine too. You build and upgrade towers as normal. Then you also send minions at your opponents defenses. You gain more income for every minion you send. There are smaller castles on the map on the way to your opponents base with 10 health each, when you destroy them your minions gain more health and speed (click on each castle to see how much). It currently works in all modern browsers and on recent android / iphone browsers too. I hope to port it to Android / iPhone as an app soon Please let me know of any bugs / issues or if you have any suggestions or ideas on improving the gameplay I know the UI is pretty bad I'm just focusing on making the gameplay good for new. ----- Update 07/06/2014 - Wow so much has changed in the last 10 months, it's about time this post got an update . The games graphics and UI have been completely changed. I'm now using PIXI.js as the renderer along with ImpactJS as the main engine (It actually wasn't too hard to integrate the two, I'll post a tutorial soon if anyone is interested). Minions now cost gold to upgrade instead of requiring you to collect souls. You can also have 20 souls available for all minions rather than only being able to send 5 of each minion type. There are now 5 races each with 2 minions, you can send both your own and your allies minion types so you have 6 available but it's not always the same 6. Lastly we've put the mobile / tablet versions of the game on hold and are focusing purely on web for now as we found it too hard to optimize for all the various device. Plus the new version is much too slow on most devices without WebGL support due to having so many new graphics and effects ----- Update 27/10/2014 - Another massive update, took a few months longer than expected unfortunately. Matchmaking is finally here! You can create a party of up to 3 people and find games vs other groups or solo players all over the world. It also now has a much larger, more strategic and fun map, and chat between players. Performance issues have been fixed and a lot of towers and minions have had balance changes. Please let me know if you find bugs, have performance issues or feel some strategy is far too overpowered compared to the rest. Old Screenshot - 07/06/2014 Old Original Screenshot
  5. WordBog is a cross platform word puzzle, supporting mobile web, native iOS+Android, desktop web, with Facebook integration. To play, make words by using letters in sequence, moving up, down, left, right or diagonally. Letters disappear when used, and letters above fall into the spaces. You can also turn the board clockwise or anticlockwise to switch things about. Words are scored by letter value multiplied by word length. When you've done your best, submit your score to see how you compare to your friends. A new free puzzle is released every day, where all players around the world compete on the same board. https://apps.facebook.com/wordbog [Note you can login with email+passcode instead of Facebook if preferred] Please let me know what you think!
  6. Hello HTML5 Game Devs! I've recently launched my new HTML5 gaming portal called SandBoxd (https://www.sandboxd.com/). SandBoxd is a web-app designed to run on all kinds of screen sizes and configurations. The only requirement is a HTML5-compliant browser. It is our goal with SandBoxd to push web gaming forward and break free from the traditional app store paradigm. We already support all the major browsers and provide all the nice features you come to expect from a modern social gaming site such as real time chat, forums, groups, etc. Currently we are looking for talented game developers to join us in our cause and provide SandBoxd with awesome HTML5 games. Uploading games is easy and doesn't require any modifications to your code. You can read more about uploading games here: http://developers.sandboxd.com/. We firmly believe that HTML5 gaming is here!
  7. Hi, We are looking to build a catalogue of content for a specific group of clients to go in to a closed system only availabe to our clients sites / portals / applications. There is a revenue share of 50% for all games we approve. Some games which are featured may get additional bounus fees / additional payments. The criteria for the game(s) is simple: Good qualityTrue cross platform i.e mobile / desktop.Free to play / no in game purchase etc. (if you have a game with in game purchase still get in touch we may have a different route for you). We are a little different fron other publishers. Melodi Media has been a mobile content agregator for nearly 15 years. We started out doing ringtones back in the day. Since then we have expenaded to cover all kinds of mobile content audio, images, video, games and apps. Up to this point the apps have pretty much been native. However our clients are demanding access to good quality HTML5 content. If you would like to chat to understand more, please get in touch and we can arrange to speak. I look forwards to hearing from you. Joe joe@melodimedia.com
  8. Hi, I've been lurking in the forum for a couple of days now deciding if I should take the plunge into HTML5 dev, curently doing Flash, and I couldn't help notice, with some surprise, that 99% of you are writing your games in native code. Have you guys not considered using a cross platform dev tool like Monkey or Haxe or have you condsidered them and found them wanting? I recently switched to Monkey from Flixel/Flashdevelop and found it to be quite good but I'm worried that maybe you guys know something I don't.