Hello again, so I've got this state:
BasicGame.Game = function (game) {
//...
}
BasicGame.Game.prototype = {
create: function () {
//...
this.game.onBlur.add(pauseGame, this);
function pauseGame(game) {
sfx_music.pause();
this.game.paused = true;
};
},
update: function () {
if (escKey.isDown)
{
this.pauseGame();
}
}
};
So the problem is that when calling this.pauseGame(); in the update function throws the error: Uncaught TypeError: this.pauseGame is not a function
I'm aware that the I'm either not calling it right (I tried everything I could think of though) or it simpy is not available in this context at all.
When I declare the function outside of the create function, I get an when trying to add it to onBlur, so it is not that easy as well.
What do I do to make it available in both contexts?