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Found 2 results

  1. Is there any way to draw border around container, so one can see where container really is? I know container doesnt render, but is there some trick to mock it up? For context: Im trying to glue some sprites together to create one object. I put them in container and attach it somewhere, but it acts weird. Problem is probably that container has different size than image I can see (i.e. sprites inside container doesnt fill entire size of container, so center of it is somewhere else I think).
  2. Hi, Is there any way to enable debuging cannon.js physics collision? I would like to know if ball fall through model somewhere if there is a problem with model or physics (mesh/sphere collision). Is there any tool/way to check or validate model if it is ok or optimal ok for physics collision in game engine(babylon.js). For me it is strange that ball fall through model every time on same place. If I play slowly on that place ball also fall through model. On that place there is no special things (more vetrexes or double faces strange edges or normals model is bake-ed rotation and scale...) everything looks ok with model. Sometimes I remove this section of model and replace it with another and after that physics works well on that place of model. I think that there is a problem with blender or addon exporter for babylon. Is there any tool or how can I validate model if it is ready and OK for game engine and mesh collision ??? Is there any way to enable physics collision (cannon.js) debugging (in babylon)? Is there any advice what is the best way how to develop model and ball they works the best with physics collision??? greetings
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