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Found 51 results

  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we can start negotiate from that. You can see some of my 2D art works for all kinds of games in https://imageshack.com/a/NSMz/1 I work fast, understand deadline, work on weekends and holidays, understand time zone deference, I don't sleep to much anyway, prefer Paypal for safe payments, not interested in profit sharing, or free works. I'm full-time freelance so my focus is on this. I can do most Graphic Art style (vector base). I usually do a test run of one or two of the clients request assets (usually clients also has a request type of style) to make sure the style, design, coolness, cuteness, etc fits them, no need to pay if the test run result doesn't fit you. But if it does, then lets do more actions! Feel free for asking me the estimate of the cost, it maybe cheaper then you think it is. You can email me at oryzano@gmail.com Here are some of my works :
  2. emilyso321

    2D Artist for Hire

    Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: emilyso321@gmail.com Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  3. HelloSailor

    Pointers on Designing a mystlike?

    Alright, not sure if this has been touched, deciding to do a mystlike with just regular static graphic scenes (my own) so I can use most likely, Canvas? Anyhow, I was wondering is there a inventory container plugin that I can use to get in game take-able objects to interact with said stills? Most likely simple hyperlinking with invisible boxes will be the best bet for going into other rooms, but changing mouse cursor design would be a javascript plugin no doubt.. So.... Any pointers? Also how should I make savestates for in game saving just in case some one needs a breather?
  4. Hey everyone! My name is Rita. I am a freelance animator and illustrator. I have focussed on Animation over the last four years, coming from Illustration and Fine Arts background. I am a professional artist of academic training and more than 10 years of freelance experience, working in versatile media. I work with both traditional and digital tools, in particular seeking to achieve collaboration between the two. I am a big fan of aesthetics with passion for detail and high-quality craft. In the process of animation, my favourite stages are character and background design. To help you get a better sense of my skills and fit, my selected work can be found here: · My website: http://www.smallinkart.com. · My showreel: https://vimeo.com/224053115. Extracts from my creative portfolio: https://www.behance.net/Small_ink. Services I provide: - Concept design - Animation - Photography - Illustration - Character Design - Background Design - Gaming Props / Assets - Hand Painted Texture - Motion Design - Logo Design - Hand Painted Fonts Contact Details: web: http://www.smallinkart.com email: amusedanimal@gmail.com
  5. Hi !! I continue to learn this wonderful framework of BabylonJS and program an open source FPS game (should be on Github soon). I first hesitated between built-in collision system and the cannonjs physic engine : I tried both and I currently think the physical engine will better suit my needs (rocket jump ! ). I am already able to move a character, in any direction, first or third camera view, I can jump on objects, but I am facing a new problem.... => I have to detect ANY ground collision and this task is not so easy as it seems. Detecting collision with a cube is easy, but detecting collision ONLY from the top of the cube (to end a jump andplay a sound, for example) is more complicated. If I jump, I don't care about wall collision with the cube, I am interested only by the collision when my character collides from bottom. My character is a simple invisible Box. So I got some ideas : 1) create a second box for my character, a little bit smaller, just to detect collision "from bottom". xxxx xxxx <=== main box, detect wall collision xxxx ----- <=== thin bottom box of the character, detect ground collision 2) OR change scene objets where I can jump on, with a special "ground type objet" but this solution seems the most awful possible : you are not free anymore to design objects 3) OR change the way collision are detected : for example, if my position.y is decreasing AND THEN my position.y < epsilon, then it means I have collided something. With this solution I don't even need collision event : i create it myself, but it is a little but tricky to code OR ... any idea ? I will try solution 1 and will share my experience here. If anyone has an advice on this or encountered the same kind of problem plz tell us Thanks
  6. Hi everyone, We are game development studio from Latvia. Our team consist from skilled professionals, with many years of experience in game industry. We have successfully produced the mobile PVP game “Royal Strike” to the closed beta testing stage and now we are looking for new projects. We would be happy to provide our graphics skills for you! We are open to partnership with another game studios and ready to develop your game together. Our company also ready to develop code of you game (unity, c#). Currently we provide full graphics development cycle: - Sketching - 2D drownings - 3D modelling - Texturing - Lightning and rendering - Animations - Post-processing For more information, visit: https://www.snowpandora.com https://www.facebook.com/snowpandoragames https://www.instagram.com/royalstrikegame https://www.behance.net/snowpandora Feel free to contact us at any time: artemyshan@gmail.com
  7. jakiegames

    Pretty Princess Bedroom Design

    One day, our beautiful princess received a friend's call, she wanted to come to the princess's house to play. Wow, dirty room princess's friend how to do? Come clean with the princess, layout boudoir it, let the princess room look new! Play here : http://www.to43.com/Girl/Pretty-Princess-Bedroom-Design/play.html
  8. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com my portfolio with more works: http://www.stalomir.pl
  9. noisechip

    Weekly Indie Devlog

    Hello, i'm an Indie developer from Spain. I started some time ago a weekly devlog about my work and the work of my team mates. Here it is the last week video : All the games are done using Game Maker and exported to html5 to be able to play here : http://www.gamedanteam.com/ Also i plan to export the games to Android and Ios. Please, give me some comments about the video and or the games. I'll be posting here the new videos, hope someone can learn something from my experience. Thanks for your time !
  10. Hello everyone, I love to make games, but unfortunately i don't know how to make graphics for my games. This is the main reason of incomplete games. Is there anyone knows how to solve this? I am not looking for making "the best" graphics, but i just want to achieve moderate quality. Do you think can i learn some basic concept of computer graphics? Or must i outsource graphics design completely?
  11. Hi, I'm Al, an experienced web and game developer which includes Phaser and Unity. I have worked with very large brands, including Justin Bieber, creating games for the web (desktop/mobile) for marketing purposes. I am currently looking for any paying business opportunities. While I will try to accommodate a variety of budgets, I feel like I can offer most value to established brands and businesses. I am based in the UK, but can adjust my work hours as necessary. The best way to reach me is to email contact@studiouniverse.co You can view my company website here: http://studiouniver.se Games that I have worked on in the past include: http://hungry5sos.com/ http://purposepro.justinbiebermusic.com/ http://gorgoncity.com/snakegame
  12. Hi,My name is Nathan, I'm a Professional Freelance Composer and Sound Designer based in Osaka, Japan. I am currently looking for new exciting projects to work and collaborate on, I have experience with Wwise and procedural audio as well as writing a myriad of different musical genres and styles as well as creating various sound effects all of which can be found on my website. I have varying rates depending on the project and am always available to contact about the game development.If you would like to get in contact ASAP about a project, just give me an add on Skype: Ncleary1You can find out more about me on my website posted down below.http://nathanclearymusic.co.uk/Thanks,NathanInfinity PBR OSThttps://soundcloud.com/nathan-cleary-123/sets/infinity-pbr-ost-sfxGodcaster OSThttps://www.youtube.com/watch?v=DZzlDCOyGawSuper Ubie Land 2 OST (WIP)https://soundcloud.com/nathan-cleary-123/sets/super-ubie-land-2-ost-work-inEpisicava OSThttps://soundcloud.com/nathan-cleary-123/sets/episicava-ostMummy's Day Massacre OSThttps://soundcloud.com/nathan-cleary-123/sets/mummys-day-massacre-ostPhuture Funkhttps://vimeo.com/171314152Unity3D - Connect SFXhttps://soundcloud.com/nathan-cleary-123/sets/unity-connect-sfxDove Adhttps://www.youtube.com/watch?v=1Qq_w_SHNJUAxe Adhttps://www.youtube.com/watch?v=xEdOVEynuBsComposition Showreelhttps://soundcloud.com/nathan-cleary-123Wwise, Music and SFX Reelhttps://vimeo.com/146036711
  13. Saafine

    Furniture designer

    Hey guys, I've made a furniture designing app using babylon js. Go here to start customizing -> http://portfolio.meble.design/app/ Go here to view a premade model: http://portfolio.meble.design/app/?conf=10041720 or http://portfolio.meble.design/app/?conf=19031726 or http://portfolio.meble.design/app/?conf=19031728 I've also designed a furniture model in the app and then produced it myself to fit into my apartment, it looks like this -> http://i.imgur.com/E06iE5B.jpg
  14. Greetings!I'd like to present you the new platform where you can acquire licenses for music and sound effects: www.sounds4media.com Every file here is composed/produced/designed and owned by one person. It is a bypass for a corporative system: there are only few terms for using our products and it's definitely easier to make a specific deal with us To keep track with the new content on our site you can also follow us on Facebook. Search for Sounds4media - music and sound effects library or click link: https://www.facebook.com/SOUNDS4MEDIAcomWe also post some news, interesting stuff about sound design etc.
  15. oobarbazanoo

    Create start menu in Phaser.

    How can I create start menu in Phaser? I found nothing on that.
  16. I'm working on an online multiplayer game and will make frequent changes, the details of which some players will probably want to check out for themselves. What standard/widely used methods of handling the distribution of game update notes to players are there, before I possibly go ahead and waste my time creating my own update log tool. I see some games include a text file with changes when they release updates, others make forum posts. Also, do developers (especially of paid games) have a legal obligation to inform customers of changes, or it is just a courtesy?
  17. Hi guys,A great and very friendly team of professional and creative guys (artists and developers) would be very happy to cooperate on creating mobile games.- Create high-quality 2d graphics: illustrations, symbols and icons, etc. – our professional artists and web designers never lack inspiration. Unique and exclusive products are spiced with a power of experience.- Code in HTML5. Our hard-working developers will provide you with fast and good results.We are open to any offers. We do have some portfolio and would be pleased to share it with you Please, don't hesitate to contact me at daria.onlygames@gmail.comLook forward to hearing from you!
  18. The project is about a 2D Retro Monster Training Game (not similar to Pokemon though!). The name of the Game is Creaturals. Creaturals are monsters which live in an alternate universe and can be summoned through portals by using their summoning shards. You take the role of a young boy named [player selects name] living in the small village of Grefin. After an event that changed his life the young boy leaves his home to get trained by Joel, and learn how to use the Creatural shards, how to obtain Creaturals and how to fight with them, preparing him for the war against the Jay Clan which tries to rule the world by using Creaturals to fight for them. Our target platform is PC but we are also considering running a mobile game side project to earn financial support for the team's needs. I am a self-taught amateur programmer. I started coding 4 years ago and thats when I gathered some Web Development experience. 3 years ago I started Game Development with Unity. I code in PHP, JavaScript, C#, HTML/CSS, jQuery and more. We are looking for both experienced and new Game Developers of all fields (Coders, Musicians (Mostly 8bit needed), Designers (mostly for pixel art)) to join our team. In case you are interested join our Discord: https://discord.gg/MJASrmA Here is some Concept Art of 3 Creaturals: http://imgur.com/BUMi1pK Here are some screenshots of an early prototype: http://prntscr.com/e40bba http://prntscr.com/e40c4g http://prntscr.com/e40ca0 http://prntscr.com/e40cqc
  19. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves on bringing your player into the world you have envisioned. Due to legal obligations with many of our clients, we cannot publicly post our complete portfolio. Please contact me at jcogswell@grimpanda.com for samples. Thank you, and we look forward to bringing your creative design to the next level.
  20. we have a casino website with a few games and want to add some new games. we bought ready game scripts and some need small changes to match the design and layout of our other games on site more details in private chat
  21. Hey everyone, I am currently coding a boilerplate for scientist like myself who wish to create web based tasks using the latest technology the web has to offer This boilerplate is not aimed to be babylon.js specific but the two main example from which users could build upon would be in 3d in BabylonJS and in 2D probably using ... phaser ? did not decide yet. The design needs to be built independently of the game engine used and I was wondering if you had any advices on how i should build my object hierarchy. What is special with experimental tasks is that everything has to be collected at the millisecond, well stored, exportable etc. So beside the general hassle of building a robust game state system I need to handle inputs and data asynchronously. I created this little flow chart that you are welcome to modify if you have any relevant comment/idea, I'll be very glad to have any input from you guys ! https://drive.google.com/file/d/0BxggOFF8_iXkLUpXeXlyTkh2a2c/view?usp=sharing Thank you !
  22. I was just wondering which Canvas/JS framework would best fit for building furniture simulator. I could technically build it with jQuery but I need something that will ease my work. Here is a screenshot I made: This is built with Flash but I need to build in JS. WHat do you think, would Phaser be best fit here? There is snap to objects, some spritesheet logic to simulate fake 3D and drag and drop elements to place. But yes it is for Canvas processing. The dashboard top would be html input fields I guess, even better if I could make them inside the canvas.
  23. Rudrabhoj Bhati

    [Tutorial] Cooking a New Game in Phaser

    In this article I show a design pattern of writing a HTML5 game in phaser, specially helpful for writing larger games. Phaser is one of the best HTML5 game development frameworks in the wild west of Javascript world. It is certainly a powerful tool when used carefully. Phaser imposes no design decisions over you, it gives you complete freedom over what design patterns you want to choose. I have been using Phaser for more than a year. With time, I created a ‘design pattern’ which would be helpful in making games. I also created some tools to help me in C++ and FreeBASIC like the one which converts Overlap2D output to usable Phaser state in both Haxe and JS. Continue Reading Here
  24. In BabylonJs there are many constructors that require a name like var box1 = BABYLON.Mesh.CreateBox("Box1", 10.0, scene); Where "Box1" is the name. Why is this useful ? How can we use "Box1" later ?
  25. Hi everyone, I'm starting to work on a new game that will be open-source with a blog component sort of coupled together with the game, and I was wondering if people take similar approaches to developing games as they do more general software. With games (in this case an adventure-RPG platformer), there's a ton of stuff that needs to be done, such as: Plot development Character profiles and world design Making actual assets such as sprites, tilesheets, and (although I think this can be added last) music & sfx Designing special gameplay mechanics (which I think can be inspired by aspects of the plot, ie: cool items that give you powers that make align with the context of the story) Implementing basic gameplay stuff, ie: maps, preloading, physics, menus, inventory system, tilesheets, world travelling, etc. (MADE WAY EASIER by awesome frameworks such as Phaser ) Implementing the special gameplay mechanics There's certainly more than what I listed above, but the point is there's a lot to do. While a waterfall development approach would work, wherein you do everything step by step ordering stuff by what depends on what, I've found in past experiences that it's pretty easy to get bogged down in this approach. There's a good chance that this is because my favourite (and I'm guessing a lot of your favourites as well) part of the whole process is the development. That's why I've been thinking that a more agile workflow might be a good way to keep yourself engaged with your own project (instead of jumping around from new project to new project, without really getting much done). An example of this might look like: Not 100% sure what the entire plot is yet, but I know what the main character should look like The MC is going to need to walk around in a 2D sidescroller environment, let's code that w/ some dummy sprite Alright! Working well with a dummy sprite, time to animate a decent sprite of our character (3 weeks later) Phew, those 20 frames were tough, but we've got it! Look how awesome that MC looks!! And you continue to sort of compartmentalize different parts to keep up your velocity. As I'm writing this I'm starting to realize it might be kind of nuts to go it alone. Maybe I should rename this thread to "anyone wanna collab..?" TL/DR: What design-development approaches have you taken when creating a game? How did they work out? How have you kept yourself organized & engaged while creating a solo project with many components?