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Found 4 results

  1. Hyperactive Soccer 2 A fast-paced single player five-a-side retro soccer game. Whats new: Updated graphics, music and refined gameplay: Dribbling, more "responsive" to passes. A number of game parameter changes (e.g. playfield size, goal size, ball interception). This is fast. To help adjust, you can select from different speeds. Note the teams (nations) have different strengths. So you can adjust difficulty level by who you pick. In "quick" game mode you select brain and speed levels directly which apply to both teams, meaning, they always have the same strength. Direct link: (for fullscreen press button under render area) https://www.beppigames.de/play/hyperactive-soccer-2/index.html Homepage: https://www.beppigames.de/hyperactivesoccer2/index.html Controls: Keyboard only. Menu navigation: Arrow keys Selection: Return Shoot: X Move: Arrow Keys Back to title page: B In "quick" you select brain and speed levels with left/right arrow keys. There are 8 moving directions. You move in the diagonals by pressing two keys: left/right and up/down. Made with the amazing emscripten.
  2. Hyperactive Tennis You play tennis in single player mode for one set with tie break. There are three difficulty levels: ROOKIE for training, PRO and "NO. 1" for the real challenge. Game is keyboard only: Return: Menu select/Next screen Arrow keys: Menu navigation, running around B: Back to title screen "C": Hit ball X: Lob The levels ROOKIE, PRO and "NO. 1" are selected with left/right arrow keys. The key "C" hits the ball. The game automatically selects service, normal stroke, volley and smash. The key "X" plays a lob. Have fun. Requires some practice though. Made with emscripten. Direct link: https://www.beppigames.de/play/hyperactive-tennis/index.html Game homepage: https://www.beppigames.de/hyperactivetennis/index.html
  3. Beppigames Puzzles Two non-casual puzzles I made some years ago, both original concepts. Made all puzzles first on board/paper, no generators involved. Mandatory to read the games rules, in game or on games homepage (game rules link). 1. Sandcastles Direct Link Game Rules A 30 level sliding tile game at the beach. You slide around "digging tiles": Where these cover sand diggings take place. Where your channels tap water they are flooded. Two objectives: 1. Every sandcastle in a level needs to be on its own island. 2. All seastars in a level need to be put into water. Created with plain Javascript and Pixi. 2. Peace Conference Direct Link Game Rules A 47 level logic puzzle based on the Four Color Theorem. You host an intergalactic Peace Conference. Its attended by psychotic politicians of four alien species of the Mars Attacks sort. Not unlike in a nursery your job is to assign every participant a place in the conference room and securing he does not freak out. Two types of rules must be fulfilled by your seating order: A chair rule states a pair of species which cannot be placed on neighboring chairs without raising hell. A table rule states species which must be placed on each table to achieve a pacifying effect in the room. In later levels you are assisted by staff of expertly skilled therapists (in martial arts ?) which can keep aliens in check even when chair rules are violated. Initial game was Android and a Java/C++ mix. Replaced the Java part with C++ and SDL and created the HTML5 version utilizing emscripten. You can mute the music in game options ("Silence"). For both puzzle games there are solutions available: Solutions
  4. A few weeks ago, the head of development of Bigpoint gave a presentation about porting large C/C++ code bases to the browsers. Although there is no live record - his slides are available and provide a good overview about the latest approaches Slides: http://www.slideshare.net/andreweissflog3/quovadis2013-cpp-ontheweb