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Found 2 results

  1. I've noticed that the 3D Max exporter - https://github.com/BabylonJS/Babylon.js/commits/master/Exporters/3ds Max has added ability for PBR materials. Is there any guides on how materials in Max need to be setup in order for the PBR materials to work?
  2. Ok, I am really struggling right now to understand the unit system for BJS when it comes to importing mesh data then exporting it. I am importing and combining multiple STL files with the CSG System(https://doc.babylonjs.com/classes/2.5/csg). Then exporting them for the intended purpose of 3d Printing. At the moment I have a scalier that can be applied to the mesh before the export processes, but am having trouble finding the sweet spot... An example with some numbers would be: Correct Approx Size : 6.86 x 17.06 x 0.97 cm which could change depending on its orientation... but respectively those numbers. but what I am getting when I export with the scalier set to 10 after the unification is: 1.26 x 0.14 x 0.12 cm Then I opened that mesh in c4d at 1cm ratio, exported it at a 1cm ratio and it blew up to 68.57 x 8.90 x 170.25 so maybe I am just tripping on how I am importing exporting in c4d and that the exported mesh from BJS has the right ratio just really really small... Im getting the size from a 3rd party API that is handling the print processes, which they use mm as the scale. Basically, what is BJS base unit size? What is it in comparison to Unity? I need to figure this out stat.
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