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I have an mp4 video file (H264 encoded). I want to create a PIXI.extras.AnimatedSprite from this video to be able not lagging reversed animation play; If I splice this video to image sequence the size becoming huge (about 8Mb vs 500kb of mp4). I want to load low size mp4 file and extract image array from it to create an Animated Sprite. Reverse playing directly from <video> by changing video.currentTime is lagging. I want to create something like hover/unhover animation.
Mar-1 posted a topic in NewsHello Everyone, I want to share with you my latest pet project, it is a tool to extract images from a spritesheet, it's called SpriteSplitter, all informations are in the github : https://github.com/bmarwane/spriteSplitter . I don't know if i can put links to binaries on the forum but you will find in the repo page some pre compiled ones plus instructions on how to run the project yourself. Instructions : Open the App and load a sprite Make sure that the top left pixel on your image represent an empty area, for example if the space between the frames in a sprite sheet is transparent, the top left sprite neet to be transparent, i will make this configurable some day, but feel free to fork the project and do it if you want. Select frames Save on Disk Here is a screen capture of the app, the selected frames are overlayed with an ugly red ( will definitely change the color ) I created this tool mainly as a learning experience, and also because the only tool that i know that do this is on windows ( see ASU ). SpriteSplitter was created using ElectronJS, so the app is multi plateform, but i tested it only on mac and Linux, can any of you guys confirm to me that it's working on windows ? That's all folk, what do you think ? Thank you.