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Showing results for tags 'falling'.
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Greetings, I've had the following issue for a couple of days and have no idea how to go about resolving it - I have a TILED JSON with information about the level layout, including 2 arrays of indexes in the layers property. Everything works fine when loading the first layer with its respective name, the same could not be said when loading any other layer from the JSON. I preload the tilemap this.load.tilemap('levels', 'levels.json', null, Phaser.Tilemap.TILED_JSON);Then I proceed to add all assets, then I generate the layer with name: "level1" var levelMap = game.add.tilemap(key);levelMap.addTilesetImage('wall');levelMap.addTilesetImage('crate');levelMap.addTilesetImage('spikes');levelMap.addTilesetImage('coin');levelMap.addTilesetImage('key');levelMap.addTilesetImage('door');levelMap.setCollisionBetween(1, 3);levelLayer = levelMap.createLayer('level1');All works good, until I provide another name, a valid one mind you, that doesn't correspond to the the first item of the layers array, that is when the character, who has physics and collision set just falls through everything. Your help and insight is greatly appreciated. Thank you!
I've making my first game so far is great but I have a display problem. when I rotate the sprite it become's blurry, same happens on jumping and falling the sprite turns blurry. Can anyone help me fix it. I'm using Chrome with WebGl and WebAudio. is there anyway I can make the sprite to not become blurry...Thanks By the way Wonderful framework I started the styding and making the game last night and I'm closer to finished thank you. And from the google searching I see that the administrators (are those the creators?) are responding quickly... Just great keep up