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Showing results for tags 'false'.
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Sebastien posted a topic in Phaser 2Hi, I have several buttons in my game and I want them to disappear when I click on it. But it seems that the event "onInputOut" is not fired when I set the property button.visible = false in the callback function of the button. Is this a normal behaviour ? Because this causes some problems in my game logic. Is there a way to force the event "onInputOut" to be launched ? I tried button.onInputOut.dispatch() but it does not work. Thanks
Hey guys, In my game I hide some sprites by setting their visible setting to false. Problem is, my collision detection still detects if these invisible sprites are getting hit. I would like to know how I can make the collision detection ignore them. Recently I've seen a option on these forums which was something like sprite.collision = false. I think it was an option to ignore the collision of a certain sprite. Too bad I can't find that post or option anymore, so that's why I'm making a new post about it. Hope anyone can help me, otherwise I'll have to write my own detection for just visible sprites but enabling some kind of option would be much easier. Thanks, Kevin