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Hello, I'm doing tests with playfab, when I use the LoginWithFacebookInstantGamesId in the postman program I get this error: I also included it in my project to see if it was something from the postman and it gives me an error of the CORS. This is the code I use to get the Facebook Instant Games Signature
So, in order to improve the quality of games, Facebook has created a bureaucratic barrier, instead of improving moderation. Now I am finishing the development of a multiplayer game. I have no company, I am an independent developer. Does it make sense to publish the game, without business verification? Or will it all be wasted? It is strange that Facebook writes about verification and individual business, but only has a business that is individual in the process. Why not do business and individual verification at the same time? Considering all this, we can say that Facebook is not an open platform and the fact that it constantly puts obstacles, so you should not regard this as a new full-fledged platform on which you can build a business. Very unstable.
Sebell posted a topic in Facebook Instant GamesHi, I wanted to know if someone ever faced difficulties using Babylon.js to make Facebook Instant Games. When I boot my game using a custom python server, the games run well and is very fluid. However, when I start my game on Messenger App using the same build (uploaded to the Facebook Developer Platform), the game starts to lag, and has continuous lag spikes. My issue only happens with Messenger App, does not happen with Messenger in Chrome or Facebook. Anyone has an idea? Best regards!
Hi, I'm working with Babylon.js to make a Facebook Instant Game and I was wondering if this issue happened to someone before me. My main object is a ball that I want to kick. My problem is that it always displays in front of all my other meshes. For example, if the ball lands behind a tree, the ball will appear above the tree in the screen. I used to work with rendering groups and have my ball be in the fourth group (renderingGroup = 3). I now know that this group appears above everything else. Consequently, I tried removing all the rendering group from every mesh but the issue still appears, the ball displays before everything else. Is there some configuration I should make in Babylon.js so that every mesh displays according to their 3D position? Best regards!