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Found 6 results

  1. LQ.mp4 Hello dear players! I wanna introduce my own game i am working on. Genre: MOBA 2D Platformer Player Count: 2-4 - (Actually only 2v2 and 1v1 bracket) Average match length : ~15 minutes Platform: Browser More information here: https://saqirmdevx.itch.io/kingdom-of-pixels Our discord where you can contact me or share your suggestion: https://discord.com/invite/U3TT62TjZB - Kingdom of Pixels is a 2D MOBA, Platformer game similar to the style of other MOBAs like League of Legends and DOTA 2. The game's theme is pixel-like, bringing a nostalgic and simplistic feel to it How to play: You can only buy items in your spawn! Win a match by destroying the enemy crystal with your minions. You cannot damage the crystal yourself, so your minions are your win condition. Open up the path to the enemy crystal by destroying their tower Gameplay video
  2. I was wondering how those are made? The attacks detection. Hitboxes on stickmen arms and legs etc?
  3. This years election is all getting a bit personal. Choose who you support and fight your way to the Whitehouse in this old school style 2D fighter. Play on itch.io : https://nvuk.itch.io/debate Or Newgrounds: http://www.newgrounds.com/portal/view/683588
  4. Hi guys, I'm really new to Phaser and programing in general so I'm getting stuck really often with my first game. What I'm trying to do is some sort of a two players fighting game (this is a game for gamepads and keyboards, no mobile here). I kinda have the basics going, I mean, my characters move! But i have a list of things to do that keeps growing! Here I have my first two problems for you, kind people: Problem number 1: The thing I'm trying to do is to have my character perform a special move with a combination of buttons. I'm guessing there should be a timer involved somehow. The idea is that if you press button 1 and quickly press button 2 and 3, a special move will happen (a set of frames of my animation sheet) but if you don't press them fast enough, then you will have the animations for each instead (button 1 is used for punching, button 2 is used for kicking and button 3 for blocking). Problem number 2: How can the punch o the kick hit player 2? I have the two sprits on screen, each of them are moving but they don't hit each other. I would need to have some sort of lifemeter or something, one for each player, and a value for punching, kicking and any other special move, which will affect the lifemeter of the player being hit. Many thanks in advance! I love this Phaser engine and the community in this forum. I'm really excited with this game
  5. Hi, good people! I encountered a new problem while coding my first game. First, let me explain what I have so far. It's a fighting game. I have my two characters on screen: player1 and player2. They move alright. They both have some movements in common (like moving around, jumping and ducking) and some movements of their own (a combination of keys will trigger a special move of some sort). Among other things, I have this in my code: var player; var player1; In function create() : player = game.add.sprite(18, 200, 'ciro'); player2 = game.add.sprite(618, 200, 'damian'); Finally, in function update() I have the movements of each of these characters. So what's the problem? I also have other characters in mind, with individual sprites, animations and moves (and they will share the basic moves, as well). My idea is to have a roster of fighters from where player1 and player2 will choose one each and then, in a stage randomly picked, fight each other. You know how it goes. How can player1 and player2 "choose" a character? Should I set the characters, with the sprites, animations and special moves in some sort of class or separate file and then, add the chosen one to either player1 or player2? I'm guessing I need some sort of variable there but I know almost nothing about javascript :s Help! I'm clueless!
  6. Amir

    Nodekick

    Built a 2d, multiplayer fighting game. It's being hosted on a small server, but should still be playable. Would love your thoughts. It's open source, so you should be able to learn something from it too. Primary: http://nodekick.jit.su Mirror: http://node-kick.herokuapp.com
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