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Showing results for tags 'firefox android webgl premultiply alpha'.
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Hello, I've encountered a problem on android firefox, game is running very slow. I get errors when creating sprites from atlas. Sprites in it has quite a lot of alpha. I found this topic: http://stackoverflow.com/questions/39251254/avoid-cpu-side-conversion-with-teximage2d-in-firefox which states that it's the problem with computation of alpha. Should I even care about this browser? Error: WebGL: texImage2D: Incurred CPU-side conversion, which is very slow. phaser.min.js:7:26785Error: WebGL: texImage2D: Incurred CPU pixel conversion, which is very slow. phaser.min.js:7:26785Error: WebGL: texImage2D: Chosen format/type incurred an expensive reformat: 0x1908/0x1401,