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Found 2 results

  1. To clarify, I'm not looking for anything complex or hyper realistic. As far as I can tell, there are *libraries* for this behavior. Ex: https://github.com/topics/flocking But these are too complex. I seem to recall years ago there were process.js examples of simple code for particle simulation of flocking behavior. Something like that is what I'm looking for. Thanks! Update: ended up implementing the above example in Typescript and pixi.js: https://gist.github.com/frankandrobot/e93be4b3af781f779a26be096201d348
  2. ironicnet

    Behaviors

    Hi guys, how are you doing? I'm new in phaser and in game development with JS. Anyone has implemented some kind of behaviors logic like flocking? I tried to "Port" this example in processing.js into phaser, but i didn't have any luck. http://processing.org/examples/flocking.html Can someone show me some light and give some guidelines? Thanks!
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