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Found 7 results

  1. Zyie

    Organising Code

    Hi, so I'm very new to Pixi.js and javascript, coming from a c++ background I am lost without my classes. Can anyone explain to me what a basic template should look like for starting a Pixi.js game and you guys go about organising the code into separate files? I currently have one big blob of code in a single file, as all the tutorials i found only use one. Any help you can give will be much appreciated. edit: so i finished the game i'll leave a link and any feedback on the code would be helpful also does anyone know how to scale the size of the renderer for different screen sizes? GAME LINK: https://github.com/SeanBurns221/Pixi.js-Game
  2. Hey all, check out this article I just uploaded to my website titled "What is blockchain, and how can it be used in video game development today?" Figured I would come to all of you first to see what I could improve before telling the larger world about it. Feel free to be as savage as possible, so long as its true. Thanks for your time! http://blog.firenibbler.com/2017/11/03/what-is-blockchain-and-how-can-it-be-used-in-video-game-development-today/
  3. Hi all, I'm pretty new to game development, but am eager to get started. I'm looking for an artist that could be a partner/collaborator whom I could bust out a few simple, but high quality games with (probably in HTML5, and maybe publishing on mobile platforms?); and, if we work well together, possibly form a more long-term working relationship. The idea wouldn't necessarily be to create the next million-dollar mobile game (although I'm definitely not opposed to that) but more to build up our portfolio, credibility and experience. Because of that, the partner I'm looking for probably wouldn't be a "professional ", but would probably be in a situation similar to my own. If this sounds like something that you'd be interested in, please PM me! Thanks, Chad
  4. 12walid34

    Starting in the field

    Hey everyone, i am new in this forum and also new to HTML5 games industry, i posting this here cause i was kinda lost in this forum and google researches, what really made me lost are articles and posts on forums which are out of dated, and things probably changed since then. i am a game developper since a while now and i have already made several cool games using game engines , which export to HTML of course after some code adjusting, and now i want to know how can i find offers or who to contact to publish my games on revenu sharing websites, or maybe even sell a non-exclusive version to some websites. i will show you guys some screenshots of my games, and tell me if my level is good enough for the market, and whats the next step i must do: Thanks for the help
  5. spiritedv

    2D Artist Looking for Work!

    Hey Guys! Title says it all, I'm up for working on all kinds of games, (I do prefer to work on smaller ones) If interested in my art feel free to send me a note and we can work something out. Samples V
  6. Hi There, i want to tell a little about my new work, a blog about html5 game development in brazilian portuguese.There is too little content about that in portuguese, so, i decided to focus in my main language instead of english, and try to spread the word about html5 game development.I think most of the tutorial is going to be using Phaser, the best engine in my opinion.And besides the blog be in portuguese, i pretend to have an automatic translator, and anyway, some of the code i think anyone can understand. So, i invite everyone to take a look, www.sharbelfs.com/blog
  7. I'm thinking of creating a mini chrome extension game for learning purposes. But I don't quite understand how an image sprite can be associated with a specific object. I've tried googling but not having any luck. Can someone provide some explanation? Let's say I have a folder with these files: - 123.gif - 234.gif And in my code, would I have something like this? if(val <= 240) { objCharacter.setImage() = "../123.gif";} else { ...} ... setImage() { // what goes here?}Or do I use an xml file? I've briefly looked at some gaming files and it seems like that's what's commonly used