Search the Community

Showing results for tags 'game engineer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I'm with a company called Ignition, in the US. We develop marketing campaigns and other cool products for our clients. We are embarking on a very fun journey now in building a series of games for a TV series and we are exploring Phaser for the first time. Phaser.io the html5 game engine is ideally what we're looking for. We can also look for people with experience with impact.js and any other html5 game engines. Our games have to run on desktop, tablet and mobile and each will be relatively simple from an interaction standpoint. phaser.js is the key. Here are some samples of some of the games that are similar to what we are building/level of gameplay: Top-Down Driving Gamehttp://staging.evoke.la/var/test/phaser.io/drivingThis is an HTML5 prototype we've been developing over the past few days.You'll see a big difference in visual fidelity in the final game, as well as more of a linear course, but should give you a basic idea of gameplay. Stealth GameThe stealth game will be a side-scrolling "platform" game similar to Mark of the Ninja. Our engine will be a bit simpler, though.(Reference: http://youtu.be/WZvTIztzDL8) Shooting GameThe shooting game will be built off of a similar engine to the Stealth game, with an emphasis on tap/click-to-shoot and cover mechanics like Major Mayhem.(Reference: http://youtu.be/DeqvnOTPPkg) Please feel free to reach out with any questions and we are definitely open to working with people offsite and in other countries other than the US. Thank you for your time. If interested, please email me. hal.hefner@ignitioncreative.com