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Found 2 results

  1. Hi, I've been working on my game project clicker (helps me learn JS and other languages). So it is going smooth so far. Thought it might be a good idea implement a save/load feature now. The following has no errors, but loading it has no effect. INITIAL VARS var player = { name:"", level:0, gold: 190,// CHANGE BACK TO 0 AFTER TESTING artifact: 0, weaponId:0, weaponLevel:0, spellId:0, spellLevel:0, goldPerClick:5, goldPerSec:0, currentTrainer:0, }; SAVE STATE /* SETUP A SAVE STATE */ function save() { // TRY TO SAVE THE GAME try { localStorage.setItem('copperSave',JSON.stringify(player)); }catch(err) { console.log('Cannot access localStorage - browser may be old or storage may be corrupt') } console.log('Game saved successfully'); }// FUNCTION: SAVE GAME LOAD STATE /* LOAD PREVIOUS game */ function loadGame() { var gameLoad = JSON.parse(localStorage.getItem("copperSave")); player= gameLoad.player; console.log(player); // this shows the starting vars NOT the saved var from getItem! } SOME MISC VARS TO HELP DEBUG initGame(); var answer = confirm('Continue from previous saves?\nWarning, "Cancel" creates a new game wiping previous saves'); if ( answer ) { loadGame(); } console.log('here after load query'); // GAME LOOP FOLLOWS BELOW.... It looks right, can anyone suggest why it might not be loading correctly. It just gives the starting variable, not the saved variables.
  2. on the iPad Air I've got the previous version of the CocoonJS launcher, everything works fine. On my other iPad I've got the new version (Updated a few days ago). The same game won't show up in the new Version. It shows FPS, but a black screen, there are also no errors in the console... I do not know what this is causing? any suggestions, what is different in the new launcher? //EDIT: Game won't show up in canvas+, webview+, webview. canvas+ loads the fps up to 60... that's all, webview+ and webview are doing nothing... still no errors in the console... before the update everything works fine. And it is not only with one game, another I've been developing : sam effect :/