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Showing results for tags 'game world'.
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elitian posted a topic in Phaser 2When manipulating sprites, we can do this.sprite.anchor.setTo(.5,.5), which sets the rotation and "origin" of the sprite to its center, rather then the upper left corner. How can we do the same for the game world? So when we spawn a sprite on (0,0), it spawns to the center of the game world/canvas?
Hello, This is the largest game I ever had to code, and enjoyed it all the way. This is the story of a great evil that every few thousand years comes and wrecks havoc on our world. Now its time for you to stop it, or die trying. The gameplay is quite simple, and it features turn-based battles between you and the monsters, you have spells (cards of spells) and simple weapon attacks in your arsenal as well as an ultimate spell that can heal/buff you or attack the enemies. You can play it here Note that the game is still in Beta as it is missing some sounds. Feel free to comment if you come across any bugs or feel that there is something missing. Thanks for playing!