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  1. In Huggernaut, you can't jump. But that's no big deal. Not when you've got a grappling hook! A grappling hook you'll make good use of as you try to hug all your friends~! Huggernaut is a cute, colorful and challenging platformer which has you swing around with your hook in 23 levels. Are you fast enough to get a star on every level? Well, if you are there's always the speedrun mode which let's you play through the entire game in one go with a timer. And if you're not... Then remember all that matters is that you enjoyed the attempt! ^^ PLAY ON KONGREGATE HERE Don't forget to rate the game too if you have a Kong account! Huggernaut was made with GameMaker Studio 2. I originally made it for a 72 hour jam (the GMC Jam #6, on the GameMaker community forum), which it actually won. Then I updated it, with better controls, some visual eye-candy and more levels etc and decided to focus on the HTML5 build. It's the first game I've made that's received any real attention, with ~20k plays across all portals. That might not be much for many of you, but I'm still proud of it! ^^
  2. Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had read in one website that Phaser is not good for resolutions above 600x400 px. Is this true? 4) Since we want to support all resolutions in Android and iOS- we need vector graphics (the core strength of AIR). Do Phaser/CoreFL support Vector? Thanks, Nish
  3. Hi! I've recently been contacted by somebody who would like to buy a non-exclusive license to my game, so long as I include their API. Unfortunately, I'm unsure how to do this in Gamemaker: Studio. I've dug up about every forum post about it and they all lead to this guide, however the images are no longer available so I am struggling to understand it. Here is the instructions I've been given: I'm also a little confused because I have not received any download for their API. Do I even need to download anything???
  4. A GameMaker developer, Heartbeat (@uheartbeast) has created an amazing tutorial video on how to make a 3D dungeon using GameMaker. I thought I'd post it here so people are made aware of this. It really doesn't use a lot of code to make a rudimentary 3D world in GameMaker. On the subject of 3D games made with Gamemaker, there is a game made using GameMaker, Intrude, currently on Steam that is basically Doom using a more advanced version of the tutorial below. http://store.steampowered.com/app/495720/ I'm no relation to any of these two developers, I don't know them nor am I getting money for posting their work or anything like that. Just saw something and thought it was cool enough to post here.
  5. I have been having problems when I scale my gamemaker 2 html5 game to fit the height of the browser. Once it scales up it no longer detects the mouse position. Without it being scaled to height I am able to click on my enemies, but when it is scaled to browser height I am unable to. I figure it has to do with the scaling to the browser height Thanks in advance! if(os_type == os_windows){ ideal_width = 0; ideal_height = browser_height; start_b_width = browser_width; start_b_height = browser_height; aspect_ratio = browser_width/ browser_height; ideal_width = round(ideal_height / aspect_ratio); if(ideal_width & 1){ ideal_width++; } room_set_width(rm_game, ideal_width); room_set_height(rm_game, ideal_height); surface_resize(application_surface, ideal_width,ideal_height); room_goto_next(); alarm[0] = 60; } //In my alarm window_set_size(room_width,room_height); window_center();
  6. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face to show how well you are doing in the game, the more you get wrong the more the face requires medical attention, it's a similar idea to the Ouch Face in Doom. The game will work on both desktop and mobile devices. It's been tested in various Android devices (Nexus 6, Galaxy S2, Nexus 7) and iOS devices (iPhones 6s, iPhones 5s) and I've not noticed any errors or anything. So please enable audio (which is OFF by default), play the game and let me know how you get on! P.S. if you win or lose, click/tap on the big face for an audible...surprise
  7. Greetings! I am new to the community so let me first thank you allowing me to share with you, and you for taking the time to share with me! I am currently experimenting with an HTML5 demo of a mobile game I have been working on and I am seeking feedback on the controls, as well as any other issues that may come up! (Like not working on some Firefoxes randomly for some reason! Argh!) Name: Toast Factory! Game Location: http://designby.cloud/wiptf/ Mechanics: - Click and swipe in the correction direction to prepare 'toast' in the correct order. "Toast Toast Revolution Ninja" as some have called it. - You can swipe through multiple toasts at once! Be careful! Win Condition: Highest score attempt. After 3 'toast failures' your game is over. Known Issues: - Releasing the mouse outside of the canvas causes the 'trail' to stick. Simply re-click to reset. Fix is in the works. Notes: - I am currently focusing on the swipe controls and collecting public data on browser/OS combinations. Any other feedback is of course always welcome. - You can hit "M" on the keyboard to disable audio. Here is a small gif of the 'game in action: Thank you very much for your time! Any questions about anything are more than welcome!
  8. Hi, I completed making my first game, Greedy Panda and wanted to post it here for all to see. http://jadegames.co.uk/Games/Greedy_Panda/GPanda I tried to go for a casual mobile feel, it's an endless runner, not too hard. Would appreciate any feedback people are willing to provide. Kind regards,
  9. nicoltoons

    Sdk integration

    Hello, I'm new to programming and this forum. However, I have used Game maker to create some Android games. I have a subscription sdk I need to integrate with my games; files are in java format. I tried with the sample project Game maker provided on Creating Native Android Sdks . It worked but here I have multiple .java files and don't know which one to call. Please I need a .gmez extension I can work with and share with anyone who needs it for free. The rest of the files are located here https://www.dropbox.com/sh/x5wqm6mii86rdb1/AAAVPPhLN4h166gT7fyvmS8wa?dl=0 Integration Document.pdf
  10. Hello gamedevs community, After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker ! "Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!" Game link: http://browsergameshub.com/KungFuClicker/ Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click) inputs. On a desktop browser however, you can also use the arrow keys. The game controls are simple: Tap left / right to attack, block and jump in the desired direction. Collect the essences in the order displayed on the screen (from left to right) by blocking the attacks of the corresponding elemental. You block an attack by attacking an elemental that is already charging towards you. Punch the other elementals before they start charging at you! After each successful collection of essences, you climb to the next level by jumping up the ledges. Beware however, as the ledges fall down shortly after you touched them! I don't want to give too much away because that's part of the game: to learn and improve as you play along. There is a short and simple tutorial in the game, however, to get you started. You can come back and continue playing anytime by the way, the game uses local storage to save your quests' progress and all purchases in the shop. I've had a lot of fun creating this small game and I'm already working on a new title, which I am excited to post here again in the coming weeks. Have fun playing and let me know what you think! Don't hold back on the critics, I know this is an amateur game but any feedback is appreciated so I can improve P.S.: A couple side notes / questions: - I would love to licence this game to a publisher but since this is my first game and I'm a newcomer, I am scared Kung Fu Clicker has still written amateur all over it. Also, I'd assume I need to approach a publisher with a package of games instead of just one simple one like this. With this said, if you are a publisher or know someone where I could legitimately make a good impression with this, let me know! Meanwhile the game is also playable on gamejolt (desktop only): http://gamejolt.com/games/kung-fu-clicker/194699 - I am a terrible artist. The characters, elementals, objects and interface have been designed by me. The backgrounds have been designed by my girlfriend. Thanks to her help the game looks a lot better than it would just drawn by myself. I am looking for an artist who doesn't charge too much for future games, though. I'm not trying to rip-off talented artists by being cheap but I just can't afford a top notch reputable designer at this point. Maybe a student out there who would like to get in touch with me? Hit me up on twitter @thejamespierce . - Lastly, thank you for reading this post and checking out my game
  11. I'm using GameMaker: Studio, and currently facing a problem with sound in Mobile Native HTML5 browser, Sound is Working in PC browsers, like FireFox, EDGE(Internet Explorer), but not working in Mobile Native Browsers, i have tested it in my Android and Windows Phone, Any help would be really Appreciated,
  12. Clickteam Fusion and a number of games and source files are now available in a Humble Bundle. This just after GameMaker was in the bundle. I guess Fusion is still a thing? There are so many "game makers" out there it's hard to keep track but this also has an HTML5 export if anyone is interested. https://www.humblebundle.com/clickteam-fusion-bundle
  13. THE N WORD Hello, I made a roguelike TDS for windows and was wondering if you guys could check it out The N-Word is a top-down roguelike spaghetti western shooter where you play as a slave taking revenge for the lynching of her husband in the old west. Take control of turrets, take cover and kill everyone in your way. Here are some screens: Download Now
  14. [320x480] [480x720] Hi all. I'm a newbie here but boy am I glad I found with site. Finally a forum that clearly focuses on the challenges of producing and monetizing HTML5 content. I've really learned a lot about the issues and reality of the HTML5 marketplace by reading this forum BUT I've noticed a lack of GM:Studio content. In the comments a few (mostly True Valhalla) developers mention GM:Studio and its capabilities but most vastly underestimate what its capable of. I find that its and incredibly capable 2D tool. Its main weakness for HTML5 is the awkwardness of integrating SDK's into it. You can make extensions to bridge the gap but thats an area I'm not too familiar with so I cant speak to the ease/difficulty of it. This is a little project I completed this weekend (about 72 hours) for HTML5/Android that I've having a lot of fun with (I LOVE that GM:Studio can do multi-platform development so easily). I also have a few more of my GM:Studio projects that I'm giving the HTML5 treatment to show the power of the platform. I'll be posting them here to wave the GM:Studio flag but in the interim give Zoo Escape! a spin. Its good for a few minutes of your time. (Its also available for licensing. Its surprisingly sticky for such a simple game).
  15. Hi there! I have been making games for a while now but just recently started HTML5 in Game Maker Studio, and Flash is my first finished game Flash is a very simple highscore based Arcade game, where you have to manoever through obstacles and pick up dots to score, and you can buy themes with them in the store. Unfortunately the game doesn not always run smoothly (his is mostly because of it being hosted on dropbox), but I hope you can still enjoy it. Feel free to comment about any observations and remarks https://www.dropbox.com/s/2rj3sqkstmgws3j/New%20Game%20screenshot%203.png?dl=0 https://www.dropbox.com/s/qaydzcyfbwxbvdl/New%20Game%20screenshot%204.png?dl=0 https://www.dropbox.com/s/ldkuzyuikvl3i05/New%20Game%20screenshot%206.png?dl=0 Online Game Link: https://dl.dropboxusercontent.com/u/59404523/Flash-HTML5/Flash.html
  16. Hello comrades! I'm working on my new gamemaker game at the moment, and the sponsor is asking me too make the game running fullscreen on mobile chrome browsers. I've tried to use the code from this article http://code.tutsplus.com/tutorials/remove-address-bar--mobile-7509 but seems that it doesn't work in my game, and i have no reason why( Here is the body of my index file: <body> <div class="gm4html5_div_class" id="gm4html5_div_id"> <!-- Create the canvas element the game draws to --> <canvas id="canvas" width="480" height="720"> <p>Your browser doesn't support HTML5 canvas.</p> </canvas> </div><script type="text/javascript">function hideAddressBar(){ if(!window.location.hash) { if(document.height <= window.outerHeight + 10) { document.body.style.height = (window.outerHeight + 50) +'px'; setTimeout( function(){ window.scrollTo(0, 1); }, 50 ); } else { setTimeout( function(){ window.scrollTo(0, 1); }, 0 ); } }} window.addEventListener("load", hideAddressBar );window.addEventListener("orientationchange", hideAddressBar );window.setInterval(function(){hideAddressBar()},10);</script> <!-- Run the game code --> <script type="text/javascript" src="html5game/Farm Jelly Puzzle.js?ZJGAC=254850927"></script> </body>Could you please help me ow can I run the game fullscreen on chrome? As I understood the only function I need here is scrollTo but it doesn't work
  17. Cube Fall A remastered version of Cube Fall with new gameplay mechanics, updated graphics, new features, and smoother gameplay. Tap and drag cubes into rows to increase your multiplier, start a combo, and score tons of points! Clear the board and place cubes in power bars to score massive points! For the best experience play Cube Fall on your mobile device! Play Cube Fall Please post any feedback bellow! It's highly appreciated.
  18. Hello Comrades! I've just finished my new game Ice-Cream, Please! Please check it out on my site Diamondgames.org and FGL About Development As always, I used GameMaker engine and Photoshop for the graphics It's the first project where I used "screenfull" API, I think it's pretty awesome and it's a future of mobile html5 games )) For screen scaling I used Mobility Engine, and mHTML5. Both are useful tools, one I use for Android devices and second to the iOS and desktops Contact me if you'll have any questions how to implement it! Music And Sounds From this awesome site audiojungle.net Hope you will enjoy it, Good luck Contact me here or by e-mail [email protected] if you want to buy this awesome game for your site!
  19. Hey guys, I've been working incredibly hard learning all the tools required to make themes for GMS (SkinBuilder, ResEdit, ResHacker). Word of warning to anyone who wants to modify the buttons and icons - it's time consuming. Any feedback on the design before it goes public would be greatly appreciated! Huge thanks to JayL for his PSD tutorial for the script colours. Helped a lot, so thanks bud What would you choose? Dark or Light?
  20. Hello Comrades! I've just finished my new little puzzle game Amazing Elements Please check it out on my site diamondgames.org orrr FGL It's my second GameMaker match-3 game. It was inspired by "Adventure Match" game. Few words about development process It's my third game on GameMaker engine All the graphics were made in Photoshop. I used Matthew's Mobility engine to support mobile devices with different resolutions. All the music and sound I got from audiojungle.net Hope you will enjoy it, Good luck Contact me here or by e-mail [email protected] if you want to buy this awesome game for your site!
  21. Introducing... DOOMBEAM! The game is meant to be very simple, but we tried to polish as much as we could! Hopefully how to play it is self explanatory, but... Click/drag enemy ships into your DOOM BEAM! Don't let them run into you! High score system maybe possibly coming soon. http://www.masharcade.com/doombeam
  22. After the relative success of our first game, Clementine: horror sheep, and requests we should improve the game, we are about to come out with a new game called Clementine 2; the escape. This game would allow you to save and load and play as different characters. If you would like to see our old game it is here. Our developer page for the game is here. When the game is released I will let the community know. Thankyou! (see the attachment for development screenshot)
  23. Hello everyone! Today I've finished my second HTML5 game "Space Chain"! You can play it HERE on diamondgames.org! Or on FGL Space Chain THE GAME IS SEEKING FOR NON-EXCLUISIVE OR EXCLUSIVE SPONSORSHIPS, PLEASE CONTACT ME FOR MORE INFO Screenshot: A simple match-3 game, that I've made in two weeks. This is a remake of the one of my first games, I've made a long-long time ago on DirectX:) Nostalgy... Few words about development 1) code This is my second Gamemaker html5 game. For better mobile compability I used mHTML5 Engine. It is free, it is simple and easy to implement With it the game runs fullscreen on most of the browsers on mobiles. Finally! 2) art I used Photoshop to draw all the game graphics, and 3DSMax to create sprite-sheets with rotating gems. Fake 3D, yes Please reply here if you will find any bugs! Hope you will enjoy it! PS: Sorry for my bad English ^^
  24. Horde of Evil Horde of Evil is a HTML5 Tower Defence game, created in GameMaker. It contains 12 levels, three tower types, tower upgrading, many enemy types and more. PLAY It was developed as a monetization experiment, and has so far sold one site lock license. If you're interested in a version for your site, feel free to contact me at: [email protected] Otherwise, any feedback you have would be great!
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