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Found 176 results

  1. Hello Community i make this post to talk about Gamedistribution and warning all developers about this site. take care when you start making money with them because they pay the first times and then just evade the payments even when im uploading 4 new games every month. I contact them but they just say we will pay you but never pay. I upload more than 50 games From 2017 to today and they pay me until MAY 2018. If you have similar issues please comment this post so we can help developers to dont give our hard work to this guys. Cheers
  2. Hi, guys! I develop HTML5 games and mobile games, in game engine Construct 2 and Construct 3. If you purchase any of my items - you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible If you like my games, please rate them in ★★★★★ stars! :shocked: How To Order A Exclusive Game: You can also order a game, just email me - click on the button below We discuss the possible implementation of your game ideas on the engine Construct 2 / Construct 3 We discuss the terms and cost of work. I show demos on my server You pay for the work - we send the source You are the happy owner of a new exclusive game. About Engine: Construct 2 official manual Construct 3 official manual Games List: Games Bundles: 5 games in 1 bundle - 25% Discount 10 games in 1 bundle - 35% Discount 20 games in 1 bundle - 45% Discount 40 games in 1 bundle - 55% Discount 50 games in 1 bundle - 60% Discount
  3. Vinnyreis

    JS is the best for me?

    Well... I want to learn how to make games, for PC, browser or mobile. I started to learn logic then I passed to HTML and CSS, I learned the basics of those two then I started to see the basic of JS. I did a break for a few months to focus on school, but now I'll return my programming studies. And I heard that C# is the best choice for gamedev using the Unity Engine. So, I want to know what is the best choice, stay learning JS or start to learn C#?
  4. Well, I´m a noob creating games and stuff but currently I'm developing a 2D game. I've designed my principal character but the original images of it are quite big and I need to change its size to add the character to the game. The original images are like 560px x 400px and I need to reduce it to 27px x 20px. How can I do that? I tried this but its useless var character create function() { character = game.add.sprite(100, 150, "main"); character.anchor.setTo(0.5); character.style.width = "27px"; character.style.height = "20px"; I´ll be really grateful if you could help me. 🙌
  5. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). So I set out to not only design a platform that allows developers to earn from ad's (ads from our own advertising network serving exciting gaming adverts players will want to see). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  6. Play Cool Math

    Online Solitaire Game

    Hi Everyone! Today, I present my new online game: Online Solitaire (https://onlinesolitaire.games) Daily mode (Every day new level); 4 Game Mode for 100% solvable levels (1 Card/3 Cards, Normal/Vegas, more 6000 levels); Random Mode (Generate random deck, can be not solvable); Solitaire Solver (If you do not complete level, you can use solver to check solution); Undo; Facebook connect; Top score for daily mode; Backup (restore game if you close browser); Magic button (help); Restore progress system (if you logined, you can restore progress on other devices and browsers). It is the third game for Cool.Logic project (previous games: Online Mahjong, Online Sudoku) and the most hard game for me from this serie. I made easy level generator, but not all levels was solvable.I made solver, it checks levels for solutions. But some levels has several solutions and solver spend a lot of time to find all of them. I optimized solver for only one solutions and find solution no more 30 sec for random level. My solver can generate around 1000 levels per night. (I generated levels at night 😊) It was interest project for me. Play and leave your feedback. Mobile Versions:
  7. Mike

    Game list of phaser games

    Edit by Rich (September 2016): Back in 2013 Mike created a web site (below) that allowed Phaser devs to list the games they'd made. You'll find over 400 games created with some of the earliest versions of Phaser. Lots of the links don't work any more, but some do, and it's a really interesting archive. It's not worth submitting your games to the list any longer, however I'm keeping it, and this thread, because people still post new games to this thread even today. If you do this, it's highly likely I'll see it, and add it to the Phaser web site. Mike's original message follows: ------------------------------------------------------------------------------------------------------------------- What I did started from personal need, but decided to share it and maybe improve it if it went bigger. Well since the engine is still new but there is quite a moving and I check every topic, and game that is made I have a phaser game list: http://pgl.ilinov.eu/
  8. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on twitter : https://twitter.com/kittiefightHQ Follow us on Reddit : https://www.reddit.com/r/kittiefight Blog : https://blog.superdao.io/
  9. Dear community, I would like to introduce you all to KittieFIGHT; our game built with pixiejs and spine. Its a blockchain game that uses the Ethereum platform and kittens from CryptoKitties collectible platform. In KittieFIGHT you can fight your collectible cryptoKitties win tokens & ETH. Yes you win cash for scheduling and fighting cryptoKitties collectibles. Then you buy more cute furry #cryptokitties NFT with the cash you earned. Our website : https://www.kittiefight.io Follow us on twitter : https://twitter.com/kittiefightHQ Follow us on Reddit : https://www.reddit.com/r/kittiefight Blog : https://blog.superdao.io/
  10. Calling all HTML5 game developers! Here at Goodboy Digital we are looking for developers with a passion for HTML5 game making to come and join a team who really love what they do. If you want to kick out some of the best HTML5 games going with us and help work on cool R&D projects like Pixi.js (and some secret ones too!) then please apply and show us what you got We are looking for all skill ranges from junior to senior. The main thing is that you love making these things! Junior Developer - https://goodboydigital.workable.com/j/5C5E976940 Senior Developer - https://goodboydigital.workable.com/j/30B8771D24 Cheers Mat
  11. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  12. Hi, We are developing a platform to teach children a foreign language using animation, activities and games. Our first MVP was built using Unity WebGL for the games and now we're looking to go the HTML5+js route. The first set of games have been pretty simple - ranging from simple interactive click/audio to learn words to tracing an outline to form letters. Now we need to take things up a notch as we move onto Level 2 and above. The intention is to have a gaming element that goes with each of the animations/videos we producing, which is about 50 per level. Obviously many of the game (mechanics) will be scripted and re-used with different assets (which we will be creating as part of the animation process). What we're looking for is a developer to work with us initially here in Dubai for a month or so to help develop a framework for out games going forward (scoring, rewards, libs, etc), convert the Unity games to native and plan/start the next set of games going forwards. Then remote working after that would be a viable option. We're not extremely opinionated on which platform, but we're been impressed with PIXI and Phaser so far - everything is 2D today but that's not to say we won't be introducing 3D in the future, along with AR content for things like card games etc. Please PM if you would be interested Thanks Davie
  13. I want to implement a bitmapData property to skew my sprite, so anybody help me out there..? need to know how to implement search docs in our game..?
  14. We're looking for devs to participate in testing our playable content creation platform. Here are some details on the features and benefits: Using our library of existing game assets or starting from scratch, game devs can easily build and customize playables to attract ready-to-pay/play users through highly engaging and fun interactive experiences. Custom playables are instantly published and can be distributed across any website/network/app to engage and acquire new, high LTV users. If you're interested in participating, please respond to this thread or email me at erict@gamecommerce.com
  15. Hi all, I'd like to upload my game Instant Games, however I've been having a hard time applying Facebook's code to Phaser; I end up with a black every time. Let's say I have the following code: var game = new Phaser.Game(500, 500, Phaser.AUTO, null, {preload: preload, create: create, update: update}); var sprite; function preload(){ game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.load.image('sprite', 'img/character.png'); } function create(){ game.add.sprite(0,0,'sprite'); } function update(){ } How should I modify it to make it compatible with Instant Games? I'd really appreciate it if anyone can help me with this as I'm new to Phaser.
  16. Hi, We're looking for an HTML5 games developer to help with a very simple soccer penalty game. Needs to work on an ipad and iphone. Looking for someone who is able to animate. please PM if you are available to help Thanks!
  17. Infamous Flames

    Fire Hungry

    http://www.firehungry.online About [Fire Hungry] Fire Hungry is a friendly, fun 2d shooter io game. Play as your favourite snack and burn up others with your powerful rapid flames with a simple mouse click. Players must strive to reach the highest score! Have fun! Fire Hungry was created by Infamous Flames How to Play [Fire Hungry] Unlock a character or use the default skin. Type in a name of a choice and click the blue play button to start. Move your player around the mouse. Click to shoot. [Fire Hungry] Strategy Moving your player carefully with the mouse will make dodging fire bullets a lot easier from other players.
  18. MrBalling

    Mr. Balling

    Hi Everyone, I just released a game made with Phaser 2 called Mr. Balling. Used cordova to deploy it to Android and iOS. It is a simple arcade game that is supposed to be a throwback/retro arcade game. You bounce around on the screen and when you hit a ball you orbit it, once you tap on the screen you fly off. The objective is to stay alive in the middle of the screen bouncing from ball to ball, while avoiding red balls and the left and right sides of the screen. Feel free to leave feedback or thoughts about the game, I'm new to game development, but hope to keep doing it. Apple iOS App Store: https://itunes.apple.com/us/app/mr-balling/id1351628591?ls=1&mt=8 Android Google Play Store: https://play.google.com/store/apps/details?id=com.ogradybj.mrballing More info on the game. I came up with this idea about 10 years ago and had actually made working copies in python a few times, using pygame and kivy, but once I got into phaser I fell in love, it was super easy to get stuff working right away. As mentioned I packaged it up with cordova. I'm a Mechanical Engineer, not a software engineer, so sites like this were instrumental in figuring out how to get phaser to do what I wanted it to do. I used Piskelapp to do all of the assets. I used beepbox to make the music. It was fun having do figure out everything that goes into releasing something like this. Obviously as you can see it is a pretty simple premise for a game. However, I plan to make a sequel extending the game mechanic more. Also tried to make a pseudo dev-log, still under construction, but you can find more info at www.mrballing.com Screenshots of the game, title screen and several screenshots during the game as well as gameover screen. I did high score tracking using firebase.
  19. blackmoondev

    BlackMoon Html5 Games

    Hi We make LOTS of games - so I figured out it's better to have a single post I could update every time we publish a new game rather than post info about the games in separate posts. Atm. the BlackMoon Design team (consist of 2 full-time developers, 2 part-time developers and 2 graphic designers) made roughly 80 games. You can check them all here - http://m.blackmoondev.com All feedback is welcome:)
  20. Hello, My name is Sergei, I'm freelance artist. I do various 2d game stuff for games. Contact me via email masterserjio [at] gmail [dot] com or web form from my site http://masterserjio.wix.com/catblack#
  21. Murali

    New to phaser and html5

    Hi everyone, I am newbie to phaser and html5. I was worked in a unity3d and came here. Any suggestions for developing games in phaser for begginer in html5? Advantages of using phaser and drawbacks. Thanks
  22. silvanet

    running game examples

    I'm doing this on a Windows 10 PC. I have php installed. I cloned phaser-master git source into inethub/webroot/phaser directory. Cloned the phaser-examples-master into inethub/webroot/phaser-examples directory. index file in examples says can use phaser debug runner. link shows a php file. What exactly do I have to do with that file? Not clear to me. Thanks for help.
  23. Calling all HTML5 game developers! Here at Goodboy Digital we are looking for developers with a passion for HTML5 game making to come and join a team who really love what they do. If you want to kick out some of the best HTML5 games going with us and help work on cool R&D projects like Pixi.js (and some secret ones too!) then please apply and show us what you got Apply here: https://goodboydigital.workable.com/j/F0010A3928 Merry Christmas! http://work.goodboydigital.com/sleigher-3000/ Mat
  24. Hi guys, I've tried everything, but still cannot get my game to have states. I hate to post my whole code but I have no idea what else to do. If anyone has a bit of time, please let me know what you think. A noob in these matters, I still don't get why I have to use 'this'. Also tried to do this in different files but nothing. I just want a basic 'play' menu, the actual game, and then the 'play again'. Am I doing something wrong in the code that prevents this to have states? I also tried the game.pause = true, but as it pauses everything and buttons won't work. 'use strict'; let game = new Phaser.Game(800, 600, Phaser.CANVAS, 'showgame', { preload: preload, create: create, update: update, render: render, }); function preload () { game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; game.stage.backgroundColor = '#000'; game.load.image('ground', './assets/scripts/game/images/ground.jpg'); game.load.image('star', 'assets/scripts/game/images/star.png'); game.load.image('sadmicrowave', 'assets/scripts/game/images/sadmicrowave.png'); game.load.atlasJSONHash( 'sprites', './assets/scripts/game/images/spritesheet-mini.png', './assets/scripts/game/images/spritesheet-mini.json' ); game.load.atlasJSONHash( 'enemies', './assets/scripts/game/images/students.png', './assets/scripts/game/images/students.json' ); } let sadmicrowave; let katie; let students; let tables; let cursors; let score = 0; let scoreText; let timerText; let weapon; let fireButton; let table1; let showgame = document.getElementById('showgame'); let scorediv = document.getElementById('scorediv'); let scorelabel = document.getElementById('label'); function create() { let ground = game.add.image(0, 0, 'ground'); ground.fixedToCamera = true; // Enable p2 physics game.physics.startSystem(Phaser.Physics.P2JS); game.physics.p2.setImpactEvents(true); game.physics.p2.defaultRestitution = 0.8; // Collission Groups let playerCollisionGroup = game.physics.p2.createCollisionGroup(); let studentCollisionGroup = game.physics.p2.createCollisionGroup(); let table1CollisionGroup = game.physics.p2.createCollisionGroup(); game.physics.p2.updateBoundsCollisionGroup(); let x = game.world.randomX; let y = game.world.randomY; //weapon - does not work yet weapon = game.add.weapon(30, 'sprites', 'chair.png'); weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; weapon.bulletSpeed = 500; weapon.fireRate = 600; // main character katie = game.add.sprite (700, 300, 'sprites','katie.png'); game.physics.p2.enable(katie); katie.body.setCircle(30); katie.body.setZeroDamping(); katie.scale.x *= -1; katie.anchor.set(0.5); katie.body.fixedRotation = true; katie.smoothed = false; katie.body.setCollisionGroup(playerCollisionGroup); katie.body.collides(studentCollisionGroup, hitStudent); katie.body.collides(table1CollisionGroup, hitTable); game.camera.follow(katie); weapon.trackSprite(katie, 0, 0, true); fireButton = this.input.keyboard.addKey(Phaser.KeyCode.SPACEBAR); let students = game.add.group(); students.enableBody = true; students.physicsBodyType = Phaser.Physics.P2JS; students.smoothed = false; for (let i = 0; i < 23; i++) { // let student = students.create(190 + 69 * i, -90, 'enemies', i); let student = students.create(x, y, 'enemies', i); student.body.setRectangle(30,30, 0, 0, 4); student.body.setZeroDamping(); student.body.fixedRotation = true; student.body.setCollisionGroup(studentCollisionGroup); student.body.collides([ studentCollisionGroup, playerCollisionGroup, table1CollisionGroup ]); } students.setAll('inputEnabled', true); students.setAll('input.useHandCursor', true); let tables = game.add.physicsGroup(); tables.enableBody = true; tables.physicsBodyType = Phaser.Physics.P2JS; tables.smoothed = false; // for (let i = 0; i < 100; i++) { let table1 = tables.create(x, y, 'sprites', 'table.png'); table1.body.setRectangle(10,10, 0, 0, 0); table1.body.setZeroDamping(); table1.body.setCollisionGroup(table1CollisionGroup); table1.body.collides([ studentCollisionGroup, playerCollisionGroup ]); } let door = game.add.sprite (20, 500, 'sprites', 'door.png'); cursors = game.input.keyboard.createCursorKeys(); scoreText = game.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' }); timerText = game.add.text(530, 16, 'Time: ', { fontSize: '32px', fill: '#000' }); game.time.events.add(Phaser.Timer.SECOND * 30, fadePicture); } function hitStudent(katie, student) { // student.health = 2; // for each {student.sprite.alpha -= 0.5}; student.sprite.alpha -= 1; score += 10; student.destroy(); } function hitTable(katie, table1) { // student.health = 2; // for each {student.sprite.alpha -= 0.5}; table1.sprite.alpha -= 0.5; } // GAME OVER function gameover () { game.destroy(); console.log('game destroyed'); } function fadePicture() { game.add.tween(katie).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); game.add.tween(scoreText).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); } function update() { katie.body.setZeroVelocity(); if (cursors.left.isDown) { katie.body.moveLeft(350); } else if (cursors.right.isDown) { katie.body.moveRight(350); } if (cursors.up.isDown) { katie.body.moveUp(350); } else if (cursors.down.isDown) { katie.body.moveDown(350); } if (fireButton.isDown) { weapon.fire(); } } function render() { scoreText.text = 'Score: ' + score; timerText.text = 'Time Left: ' + game.time.events.duration; if ( game.time.events.duration === 0 ) { gameover(); } }
  25. Alina Khalid

    Game IOS/Android

    Bike Stunt ride-r is one of the best tricky GP stunt racing game in difficult stunt area without road rash game. Bike stunts are a furious racing and action game in which bike riders and extreme bike stunt with thrilling action free mission. This crazy game control is design by very unique top controls makes Bike race very exciting and nice time top killer, Bike Impossible Tricky Track Stunt mania is all about bike balance, skill and control as you guide your rider across all the different ramps, jumps, barrels and obstacles.It has a realistic crazy stunt and real challenger bike physics endless difficult tricky path trial road track. This game has a real free game play. Each level is more challenging step by step and exciting than the other simulation games. And perform some daring crazy stunts! https://play.google.com/store/apps/details?id=com.mtg.tricky.stunt.minibike&hl=en