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Found 162 results

  1. Mr. Balling

    Hi Everyone, I just released a game made with Phaser 2 called Mr. Balling. Used cordova to deploy it to Android and iOS. It is a simple arcade game that is supposed to be a throwback/retro arcade game. You bounce around on the screen and when you hit a ball you orbit it, once you tap on the screen you fly off. The objective is to stay alive in the middle of the screen bouncing from ball to ball, while avoiding red balls and the left and right sides of the screen. Feel free to leave feedback or thoughts about the game, I'm new to game development, but hope to keep doing it. Apple iOS App Store: Android Google Play Store: More info on the game. I came up with this idea about 10 years ago and had actually made working copies in python a few times, using pygame and kivy, but once I got into phaser I fell in love, it was super easy to get stuff working right away. As mentioned I packaged it up with cordova. I'm a Mechanical Engineer, not a software engineer, so sites like this were instrumental in figuring out how to get phaser to do what I wanted it to do. I used Piskelapp to do all of the assets. I used beepbox to make the music. It was fun having do figure out everything that goes into releasing something like this. Obviously as you can see it is a pretty simple premise for a game. However, I plan to make a sequel extending the game mechanic more. Also tried to make a pseudo dev-log, still under construction, but you can find more info at Screenshots of the game, title screen and several screenshots during the game as well as gameover screen. I did high score tracking using firebase.
  2. New to phaser and html5

    Hi everyone, I am newbie to phaser and html5. I was worked in a unity3d and came here. Any suggestions for developing games in phaser for begginer in html5? Advantages of using phaser and drawbacks. Thanks
  3. running game examples

    I'm doing this on a Windows 10 PC. I have php installed. I cloned phaser-master git source into inethub/webroot/phaser directory. Cloned the phaser-examples-master into inethub/webroot/phaser-examples directory. index file in examples says can use phaser debug runner. link shows a php file. What exactly do I have to do with that file? Not clear to me. Thanks for help.
  4. Calling all HTML5 game developers! Here at Goodboy Digital we are looking for developers with a passion for HTML5 game making to come and join a team who really love what they do. If you want to kick out some of the best HTML5 games going with us and help work on cool R&D projects like Pixi.js (and some secret ones too!) then please apply and show us what you got Apply here: Merry Christmas! Mat
  5. Game IOS/Android

    Bike Stunt ride-r is one of the best tricky GP stunt racing game in difficult stunt area without road rash game. Bike stunts are a furious racing and action game in which bike riders and extreme bike stunt with thrilling action free mission. This crazy game control is design by very unique top controls makes Bike race very exciting and nice time top killer, Bike Impossible Tricky Track Stunt mania is all about bike balance, skill and control as you guide your rider across all the different ramps, jumps, barrels and obstacles.It has a realistic crazy stunt and real challenger bike physics endless difficult tricky path trial road track. This game has a real free game play. Each level is more challenging step by step and exciting than the other simulation games. And perform some daring crazy stunts!
  6. Hi, I have 4 "connect 3" style games for licencing. Technical details: Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux, Mac) Graphics: HD (1920x1080) Multilingual: English... Possibility to easy extend localisation via XML Levels/categories: extendable via XML Orientation: Portrait and Landscape (mobile Web only) If anyone interested can contact me on PM or via email: coffeebreak.interactive[at]gmail[dot]com
  7. A leading Blockchain exchange headed up by one of the founders of Crypto is looking for a HTML5 Games Designer to provide a game ( roulette preferred) and tweak the GUI for crazy idea we would like to test. You would be joining a tight community of crypto nerds, building out your network & you would be paid in a Crypto this Founder invented. If this sounds appealing, you like bleeding edge stuff, please get in touch. Thanks.

    Hi All We developing girl games by HTML5. If yo have any requirements for developing games do PM us. Also we have some games for sale. Looking to hear from you. thanks Sherin
  9. Hello my name is Simon Hanna. I am a music composer inspired by video games and Japanese anime. I write orchestral, hybrid, retro and others styles. I look forward to getting to know the community and seeing all the great projects everyone is working on. I've linked my showreel; If you like what you hear you can contact me at and we can chat about your upcoming project. You can find more info on my website Best, Simon Hanna
  10. Hey guys, I was referred here by some potential freelancers, and I am thrilled to find a community of passionate HTML5 Devs! Holy moly! Anyway: I'm working as a producer, hiring out funny creative all-inclusive talent or teams to make small micro-games in HTML5. I provide the concept, script, and money: you make it into a game! A great sample is this game a freelancer made for a political client; if that seems doable to you in terms of quality and style, let me know! I have money and work for you!
  11. *** 6 NEW games *** Play FREE online HTML5 games in your browser! #HTML5 #Games
  12. Hi! Are you looking for High Quality HTML5 Games to publish on your website? Take a look at our portfolio! We have developed more than 170 game! We are top seller and elite author on CodeCanyon. In our portfolio you'll find all sort of game play: Arcade, Puzzle, Casino Games and many many more. Here there are some of our Flagships: Penalty Kicks The Sorcerer Greyhound Racing You'll get the whole source code, so you'll be free to customize the games as you want. We are also available to customize the games for you. Do not hesitate to contact me for any further info at Cheers! -Ida
  13. Hello everybody! I hope you are having a great day! I have recently build a prototype for my new phaser.js game. It's a simple runner where the player has to avoid obstacles. I have tested it in multiple environments, including mobile browsers and webviews. The game refuses to run smoothly like I want it to. I have experienced lags, loosing frame rate and total unresponsiveness. So here I am, begging for your help and advice, what am I doing wrong? How can I make my game run smoothly? Is my update loop simple enough? Anything help guys! Here is the source Play it here (don't forget to switch to a mobile view) Thank you in advance! This community is awesome
  14. HTML5 Games [Phaser] for sale

    Hello everyone, my name is Sascha and I'm developing websites and games. Here on this thread I want to offer you some of my games. (step by step), if you are interested in one game, please contact me on All is possible, just to buy a single-use license, a single-use license with you're brand, a exclusive license (if not sold in another way until the request comes in), to buy the source code or graphic templates. Just contact me, I'm openminded for a lot of ways. The games offered in this thread are build with javascript and the frameworks jQuery and Pathfinder (1920x1080 | scaleable and fullscreen possible):
  15. Hi devs! I am an experienced music producer with over ten years experience making music and hold a music degree with other music production qualifications. I have made music for indie games and bigger titles such as Sega's Alex Kidd In Miracle World 2, a homebrew game for the Master System. My main portfolios are here: I am very flexible and open to negotiations. I work via Paypal. I hope to hear from you!
  16. Hi All! I'm a single indie game developer who has released games on steam, android,, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's ( ad's). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  17. Hello Group, I'm Ramel Robinson I'm the founder of S33N INTERACTIVE. I work with game devs to host and distribute their games on the mobile platform. Our new app in beta called "S33N" Social Electronic Entertainment Network is a Twitter Client app that brings gaming to the social platform. We all know Progressive web apps or(PWA) is the new focus of mobile. There has been a shift of consumers to low-end android devices that are prepaid to avoid expensive contract phones. These devices have sacrificed storage for affordability and that presents a problem to native app game devs. The storage that is left is mostly occupied by social apps that are the reigning kings of mobile.Example: no one is going to uninstall instagram to play your new lil game when all their friends are on instagram, facebook, Twitter, etc. By operating in the cloud and browser we bring games to low end mobile devices without sacrificing storage, but proving also a ease of access rather than searching the web for games to play. Our partnership with Twitter is another aspect I would like to speak in private about with developers. You can check out more on My Website. also if you would like to try out S33N for yourself, you can access the open beta in the Google play store. link is on the website Thank you guys. Great group and I look forward to hearing from you.
  18. PearFiction Studios is looking for an experienced HTML5 Game Developer to work with our highly talented Montreal team. Develop the next generation of online casino games in our cool loft style office in the trendy Plateau Mont-Royal district. If you have a personality to handle responsibility and collaborate in a small team environment, we'd love to have you join PearFiction Studio's dev team. Candidates should have an interest in online, mobile, and social casino games. You will be responsible for: Participating in designing the front-end aspects of a game design including entertainment, pacing, features, and UI functionality. Designing, developing, and maintaining games in HTML5. Developing new front-end game development tools, features, or extending current ones. Creating and owning all design documentation and deliverables for our HTML5 game development toolset. Developing new casino games with our HTML5 game development toolset. Integrating the game graphics and visual effects. Integrating the game business requirements and features. Ensuring entertainment value to end users. Maintain and test HTML5 games and tools to ensure stability. Essential Experience: Technical degree or higher in computer science Minimum of three years of HTML5 (Canvas and JavaScript/Typescript) game development for mobile and desktop platforms. Experience with Pixi.js or JavaScript/CSS frameworks. Solid knowledge of Object Oriented Programming, MVC and other design principles. Experience working in agile and iterative environments. Familiarity with project tracking tools such as JIRA or Trello. Familiarity with Git and feature branching approach. Understanding web browser game development, with focus on mobile. A flair for game graphics programming, animations, effects, and optimization for best performance for online and mobile use. Desirable Experience: Experience developing slot machine front ends. Good understanding of casino games and real money gaming mathematics. Experience working with graphically performance-heavy web applications. Experience with client-server integrations and serialization techniques. Open to challenges of learning new languages, technologies, frameworks and approaches to development. Experience in game development projects (hobby or professional). Experience with other programming languages (C#, Java, / PHP / Python / C++, etc) is an asset. Genuinely wants to do a good job as a matter of pride in one’s work. Keen to learn and demonstrate ability. Self-motivated. Bilingual (French and English) is an asset. You can apply on our website here -> or via LinkedIn here ->
  19. No Longer Needed.

    No longer needed.
  20. AsterWaster Game

    Name: AsterWaster Genre: Arcade Related games: Asteroids, Crimsonland Localization: russian, english Platform: only desktop browser Programming language: JavaScript Engine: QICIEngine (phaser wrapper, great engine but died without popularity) Dev Time: 217 hours Play demo online: Source code: My little home project which i develop at free time for soul. No planing any monetization. This is my first project using this engine, so many things can probably be done more efficiently. All optimisations (if any) will be done after the main development phase is finished
  21. My first HTML5 Game, (So exciting! ) Every since playing the famous revolutionary game, I was inspired to create my own "io" game, so here it is! I took the classic version of Snake, and made it multiplayer (Server may take a while to connect, and a bit laggy due to it being free from Heroku) Basically, what I want to know is (preferably 1-10 scale): Do you like the concept? How easy was it to understand how to play? What would you add/change? Any bugs? (For now, may experience lag) What do you think of the name of the game? Anything else that comes into mind, please add! Gameplay Objective of the game is to eat the gray squares causing you to extend your length, while avoiding crashing into yourself, or others. Become the longest of them all! Controls W or ^ - Up S or v - Down A or < - Left D or > - Right Enter - Chat Hope you enjoy this as much as I did making it! SCREENSHOTS Screenshot (1) Screenshot (2)
  22. "Bushed Bricks" it's simple and fun game on JavaScript. The rules of the game are simple. You need to combine blocks of the same color. When a block reaches x4 (default by desktop), you can move it to the line similar color. You'll get game points for that. To win, you need on hold 400 steps or earn 5000 points. To controls use navigation keys (← ↑↓→) for desktop or swipe for tablet/mobile Play it here: Source code: On desktop it looks like this: On mobile devices: I'll be glad to hear your opinion about my game.
  23. BlackMoon Html5 Games

    Hi We make LOTS of games - so I figured out it's better to have a single post I could update every time we publish a new game rather than post info about the games in separate posts. Atm. the BlackMoon Design team (consist of 2 full-time developers, 2 part-time developers and 2 graphic designers) made roughly 80 games. You can check them all here - All feedback is welcome:)
  24. New User! Some questions!

    Hi everyone! I'm a first time poster on this forum after having just come across it after a google search - just what I was looking for. I have a finance background but have been learning how to program (JavaScript) the past few months. I have an idea for a simple game that I really want to build. However, instead of learning Swift, I was thinking of building a native iOS app using something like PhoneGap or CoCoon. I don't even know if that's actually possible since I don't know what exactly they are but from what I've gathered, these programs will let you build a game in JavaScript and compile it into a native iOS app - which would be pretty cool! Can someone guide me to some resources on where I can get introduced to the world of making games using JavaScript for iOS (where I think the market for games really is)? Thank you - looking forward to contributing to this community!