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Found 142 results

  1. Name: AsterWaster Genre: Arcade Related games: Asteroids, Crimsonland Localization: russian, english Platform: only desktop browser Programming language: JavaScript Engine: QICIEngine (phaser wrapper, great engine but died without popularity) http://qiciengine.com/ Dev Time: 176 hours Play demo online: http://elmigo.ru/aster/ My little home project which i develop at free time for soul. No planing any monetization, maybe will opensource at end of development. Dev log you see here http://ask.qiciengine.com/?/question/78 but will post next update there too
  2. Hi guys,A great and very friendly team of professional and creative guys (artists and developers) would be very happy to cooperate on creating mobile games.- Create high-quality 2d graphics: illustrations, symbols and icons, etc. – our professional artists and web designers never lack inspiration. Unique and exclusive products are spiced with a power of experience.- Code in HTML5. Our hard-working developers will provide you with fast and good results.We are open to any offers. We do have some portfolio and would be pleased to share it with you Please, don't hesitate to contact me at daria.onlygames@gmail.comLook forward to hearing from you!
  3. My first HTML5 Game, Snaked.io (So exciting! ) Every since playing the famous revolutionary agar.io game, I was inspired to create my own "io" game, so here it is! I took the classic version of Snake, and made it multiplayer Snaked.io (Server may take a while to connect, and a bit laggy due to it being free from Heroku) Basically, what I want to know is (preferably 1-10 scale): Do you like the concept? How easy was it to understand how to play? What would you add/change? Any bugs? (For now, may experience lag) What do you think of the name of the game? Anything else that comes into mind, please add! Gameplay Objective of the game is to eat the gray squares causing you to extend your length, while avoiding crashing into yourself, or others. Become the longest of them all! Controls W or ^ - Up S or v - Down A or < - Left D or > - Right Enter - Chat Hope you enjoy this as much as I did making it! SCREENSHOTS Screenshot (1) Screenshot (2)
  4. Hi We make LOTS of games - so I figured out it's better to have a single post I could update every time we publish a new game rather than post info about the games in separate posts. Atm. the BlackMoon Design team (consist of 2 full-time developers, 2 part-time developers and 2 graphic designers) made roughly 80 games. You can check them all here - http://m.blackmoondev.com All feedback is welcome:)
  5. Hi, Note: We try to answer all emails as soon as we can. No email reply from 28th Jan to 30th Jan 2017. We are looking for developers for some games. If you are able to code any of these games or already has something similar, email us (jobs[@]projektcorp.com) for more details. Please include any game(s) that you have previously developed on html5 in the email. We are also interested if you have other ideas or ready-made html5 games. The games have to be simple (no long instruction/explanation) and short (1-2mins), able to play in local multiplayer environment. We hope to build long-term working relationship with you. Important Notes: - We will own all rights to the games, code, and graphics after completion. - Coders must have rights to use any graphics, music, animations used in the games. - API will be provided. - Project time: 1-2 month ============================================================= Games Setting: - Multi-players on same device - play on multi-touch screen The game details below are only guidelines. 1. Memory Game - Random spread of color buttons with different pitch/tone - Game will choose 1 random player to start the game. - Round 1, 3 buttons will lights up randomly. Player has to tap the button in sequence. - Next random player. In a game of 5 players, each player will play once, followed by round 2 - Each turn, player home area will lights up. Home area will show personal score - Limited time for each player to complete game. 2. Color vs text - 10 sec play per player. Blitz - Player with best score win 3. Pins - 1 min game - There will be a rotating circle in the center of the screen. The circle rotation will slowly speed up. - Each player has 10 pins to finish shooting in 1 min. If player's pin hits another pin, 2nd pin dropped. - Winner = player with the most pin on the ball. - Bonus: At random interval, bonus pins will appear on screen, player can drag pin back to own home base. Player will gain extra pin. 4. Cards match - Option: All cards will open for 1 sec before start to speed up game - A deck of cards face down. - During each player's turn, their home base will lights up. - Each player to tap to open 2 cards during their turn. If match, cards removed and player scores. - E.g., Ace heart and Ace diamond is a match. Basically same card, same color to match. - Player with most points win 5. Bounce - tap to shoot ball into goal at center. Long tap for more power. - Random size/weight; bigger ball, heavier. - Most points win - 1 min game 6 tug of war - tap speed game - Each player to tap as fast as they can within their home base. - 1 min game
  6. Edit by Rich (September 2016): Back in 2013 Mike created a web site (below) that allowed Phaser devs to list the games they'd made. You'll find over 400 games created with some of the earliest versions of Phaser. Lots of the links don't work any more, but some do, and it's a really interesting archive. It's not worth submitting your games to the list any longer, however I'm keeping it, and this thread, because people still post new games to this thread even today. If you do this, it's highly likely I'll see it, and add it to the Phaser web site. Mike's original message follows: ------------------------------------------------------------------------------------------------------------------- What I did started from personal need, but decided to share it and maybe improve it if it went bigger. Well since the engine is still new but there is quite a moving and I check every topic, and game that is made I have a phaser game list: http://pgl.ilinov.eu/
  7. "Bushed Bricks" it's simple and fun game on JavaScript. The rules of the game are simple. You need to combine blocks of the same color. When a block reaches x4 (default by desktop), you can move it to the line similar color. You'll get game points for that. To win, you need on hold 400 steps or earn 5000 points. To controls use navigation keys (← ↑↓→) for desktop or swipe for tablet/mobile Play it here: https://shtange.github.io/bushed-bricks/ Source code: https://github.com/shtange/bushed-bricks On desktop it looks like this: On mobile devices: I'll be glad to hear your opinion about my game.
  8. Hi everyone! I'm a first time poster on this forum after having just come across it after a google search - just what I was looking for. I have a finance background but have been learning how to program (JavaScript) the past few months. I have an idea for a simple game that I really want to build. However, instead of learning Swift, I was thinking of building a native iOS app using something like PhoneGap or CoCoon. I don't even know if that's actually possible since I don't know what exactly they are but from what I've gathered, these programs will let you build a game in JavaScript and compile it into a native iOS app - which would be pretty cool! Can someone guide me to some resources on where I can get introduced to the world of making games using JavaScript for iOS (where I think the market for games really is)? Thank you - looking forward to contributing to this community!
  9. Hi Everyone I have just lauched my new website http://html5gamer.mobi It has 9 new phaser games that I created with the phaser framework, I'm just looking for some feedback on what people think of the games / website You can play the games in your browser or through the play store. Any feedback is appreciated, thanks in advance Eric
  10. Hi guys, I've tried everything, but still cannot get my game to have states. I hate to post my whole code but I have no idea what else to do. If anyone has a bit of time, please let me know what you think. A noob in these matters, I still don't get why I have to use 'this'. Also tried to do this in different files but nothing. I just want a basic 'play' menu, the actual game, and then the 'play again'. Am I doing something wrong in the code that prevents this to have states? I also tried the game.pause = true, but as it pauses everything and buttons won't work. 'use strict'; let game = new Phaser.Game(800, 600, Phaser.CANVAS, 'showgame', { preload: preload, create: create, update: update, render: render, }); function preload () { game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; game.stage.backgroundColor = '#000'; game.load.image('ground', './assets/scripts/game/images/ground.jpg'); game.load.image('star', 'assets/scripts/game/images/star.png'); game.load.image('sadmicrowave', 'assets/scripts/game/images/sadmicrowave.png'); game.load.atlasJSONHash( 'sprites', './assets/scripts/game/images/spritesheet-mini.png', './assets/scripts/game/images/spritesheet-mini.json' ); game.load.atlasJSONHash( 'enemies', './assets/scripts/game/images/students.png', './assets/scripts/game/images/students.json' ); } let sadmicrowave; let katie; let students; let tables; let cursors; let score = 0; let scoreText; let timerText; let weapon; let fireButton; let table1; let showgame = document.getElementById('showgame'); let scorediv = document.getElementById('scorediv'); let scorelabel = document.getElementById('label'); function create() { let ground = game.add.image(0, 0, 'ground'); ground.fixedToCamera = true; // Enable p2 physics game.physics.startSystem(Phaser.Physics.P2JS); game.physics.p2.setImpactEvents(true); game.physics.p2.defaultRestitution = 0.8; // Collission Groups let playerCollisionGroup = game.physics.p2.createCollisionGroup(); let studentCollisionGroup = game.physics.p2.createCollisionGroup(); let table1CollisionGroup = game.physics.p2.createCollisionGroup(); game.physics.p2.updateBoundsCollisionGroup(); let x = game.world.randomX; let y = game.world.randomY; //weapon - does not work yet weapon = game.add.weapon(30, 'sprites', 'chair.png'); weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; weapon.bulletSpeed = 500; weapon.fireRate = 600; // main character katie = game.add.sprite (700, 300, 'sprites','katie.png'); game.physics.p2.enable(katie); katie.body.setCircle(30); katie.body.setZeroDamping(); katie.scale.x *= -1; katie.anchor.set(0.5); katie.body.fixedRotation = true; katie.smoothed = false; katie.body.setCollisionGroup(playerCollisionGroup); katie.body.collides(studentCollisionGroup, hitStudent); katie.body.collides(table1CollisionGroup, hitTable); game.camera.follow(katie); weapon.trackSprite(katie, 0, 0, true); fireButton = this.input.keyboard.addKey(Phaser.KeyCode.SPACEBAR); let students = game.add.group(); students.enableBody = true; students.physicsBodyType = Phaser.Physics.P2JS; students.smoothed = false; for (let i = 0; i < 23; i++) { // let student = students.create(190 + 69 * i, -90, 'enemies', i); let student = students.create(x, y, 'enemies', i); student.body.setRectangle(30,30, 0, 0, 4); student.body.setZeroDamping(); student.body.fixedRotation = true; student.body.setCollisionGroup(studentCollisionGroup); student.body.collides([ studentCollisionGroup, playerCollisionGroup, table1CollisionGroup ]); } students.setAll('inputEnabled', true); students.setAll('input.useHandCursor', true); let tables = game.add.physicsGroup(); tables.enableBody = true; tables.physicsBodyType = Phaser.Physics.P2JS; tables.smoothed = false; // for (let i = 0; i < 100; i++) { let table1 = tables.create(x, y, 'sprites', 'table.png'); table1.body.setRectangle(10,10, 0, 0, 0); table1.body.setZeroDamping(); table1.body.setCollisionGroup(table1CollisionGroup); table1.body.collides([ studentCollisionGroup, playerCollisionGroup ]); } let door = game.add.sprite (20, 500, 'sprites', 'door.png'); cursors = game.input.keyboard.createCursorKeys(); scoreText = game.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' }); timerText = game.add.text(530, 16, 'Time: ', { fontSize: '32px', fill: '#000' }); game.time.events.add(Phaser.Timer.SECOND * 30, fadePicture); } function hitStudent(katie, student) { // student.health = 2; // for each {student.sprite.alpha -= 0.5}; student.sprite.alpha -= 1; score += 10; student.destroy(); } function hitTable(katie, table1) { // student.health = 2; // for each {student.sprite.alpha -= 0.5}; table1.sprite.alpha -= 0.5; } // GAME OVER function gameover () { game.destroy(); console.log('game destroyed'); } function fadePicture() { game.add.tween(katie).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); game.add.tween(scoreText).to( { alpha: 0 }, 2000, Phaser.Easing.Linear.None, true); } function update() { katie.body.setZeroVelocity(); if (cursors.left.isDown) { katie.body.moveLeft(350); } else if (cursors.right.isDown) { katie.body.moveRight(350); } if (cursors.up.isDown) { katie.body.moveUp(350); } else if (cursors.down.isDown) { katie.body.moveDown(350); } if (fireButton.isDown) { weapon.fire(); } } function render() { scoreText.text = 'Score: ' + score; timerText.text = 'Time Left: ' + game.time.events.duration; if ( game.time.events.duration === 0 ) { gameover(); } }
  11. Hi, I want to wish all of you a merry christmas and lots of fun with my HTML5 Christmas Calendar Jochen
  12. Hi there! My name is Ewald Bal. I'm the CSO at BrightSight-People, an indie software company from The Netherlands. I've always loved text adventures or Interactive Fiction nowadays. And I am proud to bring you a brand-new and totally free game called “Beached!” An oldschool text adventure with modern-day touches. In Beached! you play a stranded, cocky castaway roaming a deserted island in the Caribbean Sea. Help this poor guy survive the island, using nothing but it’s natural resources, which is easier said than done, of course. Beached! Is a small game, as it is the first in a series to come. Survival is your main goal in this first part, escaping the island will happen in later episodes. I hope you’ll enjoy Beached! For its atmosphere and crazy sense of humor if you force the protagonist into wacky situations. Play Beached! at: https://beached.000webhostapp.com/ It’s a totally free game with NO advertisements. Please, mail feedback if you enjoyed the game (or not...) and suggest a good name for our hero, to be used in upcoming episodes. Greetz, Ewald Bal mail: info@brightsight-people.com
  13. Hi We are Girl Games developers. We can develop any concepts of games. We develop games for Flash , HTML5, Android and Unity. Currently we have some html5 license girl games and android license for sale. If you interest do PM me for games previews. Regards Sherin
  14. Hi, guys! A year ago I run http://gamestaplay.com it's like a social network for gamers and games catalogue. There I publish free to play HTML5 / Flash games. Also game reviews for XBOX / PS games. Now I continuously looking for game developers who want to publish their games. You can create an account and submit your game for free. For now you can upload only SWF, if you have HTML5 game to publish you can send it via email gamestaplay.com@gmail.com . I plan to made nice statistics to track players activity and in future, you can earn money from ads (if you want). Even you're not a game developer I'm open to any kind of partnership.
  15. Hi guys, Im using Buildbox and Construct 2 to build my games... i found some constraints in Builbox because it does not allow me to do certain games like puzzle ones... Construct 2 lincese is much cheaper...(i dont have to pay 99 dollars a month). So it is worth using it? Can i do eggerland mistery game using construct 2? Or do you think there is other tools available for handling more complex games (2d games - i also have unity 3d installed). What do you think about it?
  16. we have a casino website with a few games and want to add some new games. we bought ready game scripts and some need small changes to match the design and layout of our other games on site more details in private chat
  17. Looking for a remote HTML5 simple game developer. Build simple simple games in HTML5 Please email info@CipherCoin.com with your resume portfolio of past HTML5 projects Looking forward to connect, thanks!
  18. Hey guys This is another one of my html5 games. It is the first html5 game that i have built using the Phaser framework. I have google analyse code in it but it isnt working. anyone that can help please do. Here is the link. I would appreciate the pointers and positive criticism. Cheers Pheaset
  19. Hi, I am a freelance concept artist/ illustrator, who is currently available for work again! I specialize in character and creature design for fantasy and horror games. feel free to contact me at : toku2d@gmail.com here is some of my work:
  20. Hey everyone, I recently contacted a few sponsors to get their input and feedback about my games and created a basic summery of the requirements they would like. I am not sure whether ALL must be considered depending on the sponsor, but it definitely makes your game look more professional Some of you may know all this already, but for GameDevs who are breaking in to the industry it could help them. Here's the general requirement for creating a professional looking HTML5 games: - Offers the player a deep in game experience and give the player a reason to return to the portal for multiple gaming sessions. - Works perfectly on Android, iOS, Windows Phone 8 and PC (if yes, name the device(s) you have tested it on). - It is optimized for phone and tablet. - Works in full screen (no URL bar visible) and automatically scales to any high/low resolutions (no black borders visible ) - Handles device rotation automatically (showing “please rotate screen” information). - Has a loading bar and optimized loading times. - Sound can be turned off/on (if there are any). - Text is separated from images (Google Web Fonts may be of help here). - Text is loaded from an external file to make localization easy. That is what I have gathered so far. And there you go, if you have anything else to add, I will add it to the list
  21. Hello all, I'm looking to sell the source code to several of my GameMaker-studio based mobile-web HTML5 games. I won't be posting them publicly, but if you PM me I will answer promptly with the games, prices, and any other information you might need. Thank you
  22. hi everyone, do you know a way to create or add cool fonts to my games? for free i mean. i want them to work on every browser and as a native app to android. i hear about squirrelfont.com but dont know how to use it. any help will be appreciated
  23. New Tutorial for Construct 2 users Famous Game Color Switch one of the most popular games in the history of the app store and has ranked #1 for over 40 days total and has been downloaded over 30 Million times . Construct 2 color switch game tutorial
  24. Two of our clients are looking for HTML5 Developer in the capitals Berlin and London! Please note that games experience is a absolute MUST HAVE! INTERESTED? APPLY NOW! For more information and CV submittal via mail: c.john@jeffersonwolfe.com Cynthia John www.jeffersonwolfe.com
  25. Hi Everybody, I recently started a dev blog about a new game I am working on, I will be posting to it at least once a week. First playable alpha is available on the blog, enjoy! Check it out: Avishaymizrav.com