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  1. Espada de Sheris TrailerMODE Overview Espada de Sheris is a captivating indie 2D platformer that centers around parkour, starring Kibo, a feline European ninja armed with the Espada de Sheris. The game unfolds in a post-apocalyptic world overrun by duzker aliens from the 4000s, as Kibo battles these masked adversaries to restore balance to the shattered planet. Story Set in a futuristic Earth divided between cats and duzker aliens, Kibo, armed with the Espada de Sheris, takes players on an adventurous journey through chapters where defeating masked duzkers is pivotal to saving the world. The narrative holds promise, blending elements of science fiction and action in a unique, cat-centric universe. Gameplay & Features Parkour Levels: The game's focus on parkour adds depth and dynamism to the platformer experience, promising engaging gameplay. Music & Graphics: The incorporation of hip-hop music alongside distinctive pixel graphics delivers an immersive ambiance, enhancing the overall gaming atmosphere. User-Friendly Controls: Intuitive character controls ensure accessibility for players of varying skill levels. Continual Updates: The commitment to updating the game up to Chapter Five demonstrates dedication to content evolution and player engagement. Accessibility: The game's compatibility with touch and non-touch screens widens its accessibility, inviting more players to join in. Free-to-Play Model: The F2P model encourages wider adoption and enables players to explore the game without financial barriers. Developer Profile - SketBR SketBR, an anonymous Brazilian web user passionate about science fiction, showcases a versatile skill set honed since 2015. With a background in game development and a creative portfolio spanning manga, instrumental music, loops, and animations aimed at Portuguese-speaking audiences, SketBR's dedication to diverse creative endeavors is evident. PlayMODE Screenshots Conclusion Espada de Sheris offers a promising blend of engaging gameplay, an intriguing storyline, and a developer with a rich creative background. The game's fusion of parkour mechanics, hip-hop music, and pixel graphics presents an immersive experience that's both accessible and continuously evolving through updates. With its unique premise and developer's creative prowess, Espada de Sheris holds significant potential for captivating a wide audience.
  2. I'm looking for a Senior Game Programmer to join the comnpany of one of my client, who is one of the most well known European gaming studios. They developed and released several AAA games. They are currently working on a new unannounced project which is an open world FPP RPG. Moreover, this position is possible in full remote from anywhere in Europe only. Your Missions: creating and prototyping new mechanics / systems, development of an already existing code base, creating systems and tools for other people on the team, co–operation with artists and designers, code optimization and debugging, mentor fellow programmers. Your profile: excellent knowledge of C++, familiarity with STL and version control systems, at least 5 years of experience in creating and implementing gameplay mechanics, with experience on at least one AAA game experience developing / maintaining large gameplay systems, authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games, understanding of rules and problems connected with playability in FPP/TPP games, very good command of English. If you are interested by this position, you can contact me on my mail: [email protected]
  3. Hi, I am harish from freakxapps. It's a season of the world cup. So, we have created the "Cricket World Cup". A super cool game based on cricket. Pick your favorite team and play some cricketing shots. You can select your team from world champions. Choose from India, England, New Zealand, South Africa, Australia, West Indies, Sri Lanka, Bangladesh, Pakistan and Afghanistan The gameplay is simple you are going to bat against your opponent. You can play this game on our gaming portal - https://spideygames.com/game/cricketworldcup/158 Visit the link, and if you like the game or want to purchase it. Then visit here to purchase - https://freakxapps.com/buy-html5-games/
  4. YOUTUBERS - CONTENT CREATORS Content creators on YouTube today are seeing their revenues reduce, and for some - completely vanish. This is due to the lack of advertisers. YouTube Red, is a paid subscription which allows users to pay YouTube directly to have ad-free feeds, recently had a massive change in policies which favor channels releasing a few videos a day instead of people that are making time-consuming animated videos and/or well-researched documentaries. Many YouTubers have already pleaded their cases with their subscribers and ask, most reluctantly, for donations or announce in no uncertain terms, that they would have to stop making videos altogether. Euncoin will allow YouTubers to return something of tangible value to their donors and in turn, their donors will be able to use the coins to buy goods, trade Euncoin for other currencies or even use them to further help Content Creators. DONORS AND PATRONS Until Euncoin, donors, patrons and their contributions to YouTubers and other Content Creators were only made to support the content they were getting in return. Generosity is great, and so is returning the favor. Now Content Creators have a mean to do it and donors will receive equally what they give. Also, it is giving donors an easy way to get coins and start their journey into the world of cryptocurrency. BLOGGERS AND PODCASTERS Like YouTube videos; researching subjects for blog and podcasts can be time-consuming. And just like videos, the revenues generated by these communication channels can return little or no money at all. Euncoin can help writers and hosts to pursue their dreams part-time or full-time by allowing them to offer coins to their faithful audience in exchange for their financial contributions CODERS AND GAME DESIGNERS In the emerging Virtual Reality (VR) industry, most games and applications are created, tested and maintained by individuals and volunteers. The success of cryptocurrency is well known in the tech world. Receiving Euncoins for beta testing, developing or financing new software and games will really be a game changer in that space, no pun intended.
  5. Hi, I'm looking for an arced games website with a decent amount of traffic like daily 5k visitors anyone wants to sell their website. please let me know Thanks Ali
  6. Hey guys! My name is Jesse, an indie dev from Finland. I've developed and self-published two commercial games on Steam; Silence of the Sleep and DISTRAINT: Deluxe Edition. Long story short, DISTRAINT is doing pretty well. I'll share some statistics here in case some HTML5 publishers are seeing this: 2865 reviews on Steam and 94% of them are positive Over 1,3 million downloads on Google Play (Free to play with ads and IAP to remove the ads) Over 63,000 ratings on Google Play and rating 4.9 / 5.0 Editor's Choice on Google Play DISTRAINT is doing great, and I recently started porting to HTML5. I've very little experience from HTML5 gaming, so I'm here to ask for your advice. Any idea where to go next? Any help would be greatly appreciated! Thanks, Jesse
  7. Hello all, My colleagues and I from the Illinois Institute of Technology are conducting a research study to develop a measure of prior videogame experience (PVGE), intended to help develop and use learning games. Currently, we are trying to link situational and dispositional factors with PVGE through an online survey to validate the new scale. Please help us with the research by participating in this brief and confidential survey, approved by the university's institutional review board. The link is provided: https://iitresearchrs.co1.qualtrics.com/jfe/form/SV_6qZvi2oTDyXwbYN I would be glad to answer any questions or concerns. Thank you!
  8. Hello,I’m a student at the Illinois Institute of Technology and I’m looking for your help. We are conducting an online research study to develop a measure of game experience, and we are currently looking for input from game developers on game definitions. I was hoping you would be willing to take part in the study by responding to our survey.The survey should take no more than 15 minutes of your time, and your answers to the survey are fully confidential. There is no compensation for participation. I would be more than happy to provide you further details or answer any questions on this post.The link to the survey is given below. Your participation would be immensely appreciated. You would be making a great contribution to science about videogames; in fact, this research may contribute to more effective game design and development because there are few holistic measures of game experience and a general lack of agreement on the "proper" way to classify games (as the notions surrounding game genres and types change across time, space, and culture). Thank you!Link: https://iitresearchrs.co1.qualtrics.com/jfe/form/SV_5pZK3z7ZkG9AQsZHow would you go about classifying a game you developed? Best,Green
  9. Hello everyone. As I said before on this forum, I am working on a HTML5 Gaming console + API. The feature set that I have in place at the moment is a library for clients and the game. Next to that I have created a dashboard for the console in which games can be selected. The game-view is then loaded into the dashboard window. I also created a client to control the console dashboard (users can open this client on their phone). If a game is selected, the game player view is loaded into the client. The setup uses sockets and emitters to send events from and to the game and clients. I also have some ideas to create a standalone client which contains the socket logic but does not bind the game to the dashboard and client setup. Till now these ideas came from me but I would like to create an actual feedback loop. Filling in this poll would be a first step towards this. If I have a first version online (which will not take long anymore), and people would like to give the platform a try, I would like to setup online developer meetings to get feedback on the platform and new features. Would someone be interested to help me on this journey? Feel free to signup at: www.xentha.com or join me on the Xentha slack (http://xentha.slack.com). All code is open-source and can be found at https://github.com/bdekk/xentha If you have any remarks about what audience is interesting to target, how to monetize or what type of games you would like to see for an HTML5 console and you cannot find your options in the poll, please drop me a line. Thank you in advance for answering the poll
  10. Hello everyone. I am new to this forum so first of all, hello everyone! I have been working on a new local gaming platform this weekend and would like your feedback. I would be happy with technical input but also with input about the idea or what you would like to see to use this platform. The idea of this platform is that people can use their mobile phone to control the player in their game which is being displayed on a computer monitor or a television. In the current state, the project is still not stable but the basics work. I implemented up until now: two library files (xentha-server.js and xentha-client.js) which respectively represent the server and client library files, an API server which accepts API request (to register games or users) and socket connections from clients and a game socket. The API forwards data from and to the client and game socket. For example, client input to the game socket and layout definitions to be presented to the client. For now I used socket io to implement the socket connections, although I am not yet satisfied with the performance, I will see if I can replace this later on. As an example I took a game from the phaserJS examples: Invaders, and altered it a little bit to work with sockets, this still needs more work and contains singleplayer code, like: scores. Next to that, the code is not yet very well written. It still needs some improvement on the structure and redundancy of code. Current functionality Client library: - receive server commands: roomJoined, playerLeft, playerJoined - send input to server Server library (to add to your game): - Receive player input - Define client layout and send to clients (buttons, text) - createRoom, joinRoom, playerJoined, playerLeft - Receive client input - Audio Manager (play, pause) Website: - Profile - Register games. Ideas to work on Server library: - Custom achievements Website: - Lobby - Leaderboards Client -Custom HTML layout definitions All code can be found on github: https://github.com/bdekk/xentha Thank you in advance for any feedback. If you would be interested to help me improve it, let me know or create a pull request. Kind regards, Bram
  11. Hi guys I am new here and so far i was using GUI game engines to create games.From all back-end testings so far that i done on various programming languages and scripting languages i realised that html5 is best solution for my game development.Now i decided to ditch game engines and learn actual coding in some of the frameworks so my code could be much more cleaner,run faster,have better optimization and quality of the games would overall be better.But this is not just for games,but also for personal reasons because i like to be properly educated instead of using most convenient tools. Now i am interested in learning some js framework that has good community support and tutorials,that is easy and fast on learning and performance and if possible to implement in Ubuntu SDK. Also i am mainly using GNU/linux and one of the reasons why i would like to use js is to be mobile and OS independent.but from all OS so far Ubuntu SDK seems like a decent solution for cordova runtime,i tried to use it with phaser but i did not succeed to render cordova runtime instead it was in plain web view. Now overall it does not have to be Ubuntu SDK,but i am interested in HTML5 framework that i can port(wrap) to desktop mainly(mobile would be good to). Any ideas what's the best and why,please write down below,it would help me a lot. Regards
  12. Do you guys think that couch gaming has a future? If not, could you explain why. I am creating an API to support couch gaming and I am working on a website specific for couch games. My definition of couch gaming is that clients use their mobile phone to control the game that is being portrayed on a monitor or a TV screen. Would you guys be interested in such a platform?
  13. Grover Gaming is looking to hire a full-time HTML5 game developer. Responsibilities would include development of as well as being involved with the advancement and innovation of the tools used to do so. Key requirements for the role: - Experience in native HTML5 interactive/games development - Forward-thinking with thirst for knowledge of latest libraries and frameworks - Positive and self-motivated/directed - Well versed in OOP and associated design patterns - Strong problem solver with ability to debug efficiently - Open minded and willing to learn - Ability to work at our full-service studio in Greenville, NC These would be nice, too: - Gaming-specific industry experience (Slots, Keno, Bingo) - Familiar with latest Javascript standards (ECMAScript 5+6) - Have utilized Pixi.js, namely with Phaser.io & Lazer,io - Experience using Visual Studio and Typescript a big plus - Comfortable using popular Javascript libraries (jQuery, AngularJS) as needed - Experience with deploying to mobile on iOS or Android - General knowledge with back-end architectures, data access layers and integration. Please send me a message with your resume and links to your work if you are interested in applying.
  14. Two of our clients are looking for HTML5 Developer in the capitals Berlin and London! Please note that games experience is a absolute MUST HAVE! INTERESTED? APPLY NOW! For more information and CV submittal via mail: [email protected] Cynthia John www.jeffersonwolfe.com
  15. Looking for HTML5 Developer with some experience in Pixi.js and gaming. Great compensation package, cool international team, awesome opportunity to grow professionaly. Vacancy is full time in Berlin, but we will support relocation from anywhere. Please write andrei (a) i2mdev.com for more details.
  16. Good evening guys, I am looking for an Expert HTML5 Game Developer to be based in Hamburg. Please get in touch with Will Roeder +44 7809 471749 +44 203 745 7901 [email protected] Description HTML5, JavaScript, and WebGL are your passion. You like to get started with the latest online developments right away. You believe strongly in open standards. You take pleasure in applying your experience and expertise to ensuring that games made with HTML5 and Javascript stay on the right track. You're not afraid to try out future technologies. As an Expert HTML5 Game Developer - Game Technology (m/f), you will serve as the driving force behind the technical design of our new HTML5 area. Your passion and expertise lie in the development and implementation of new ideas. You give yourself ambitious goals, chase them, and inspire others to do so. As an Expert HTML5 Game Developer - Game Technology (m/f), you will form a part of our game core team. The game core team develops and maintains the libraries for our games and manages their integration into the studios. Place: Hamburg Country: Germany Contract Type: Full time Contract Duration: Open ended Education: Master's Degree Language Englisch (Fluent, Must have) Deutsch (Advanced, Nice to have) Candidates must have: – Experience with WebGL – Practical experience with Git – Experience with network communication / HTTP / Websockets / socket.io – Experience developing games with JavaScript and HTML5 – Passionate about gaming Candidates nice to have: – Experience with Unity3D is advantageous – Experience with ES6 and Typescript Career Level: – Senior Professional / Project Manager Sectors: Gaming Industry Functional Specialization: Software / System Architecture Software / Web Development Required Skills: Your job: Act as a catalyst in HTML5 for all issues related to technical optimization and development Assess the technical feasibility of a suitable framework and its expansion based on the specific adjustments required Select and evaluate tools that can perform WebGL exports Serve as the first point of contact for all questions regarding our HTML5 architecture Develop game prototypes in HTML5/JS/WebGL Develop HTML5 software libraries Develop HTML5 game development workflows and best practices Scrutinize and improve existing workflows Your profile: Several years of experience developing games with JavaScript and HTML5 Experience with WebGL Experience with one or several frameworks, such as Construct 2, Cocos2d-js, three.js, CreateJS, Phaser, etc. Practical experience with Git Experience with network communication / HTTP / Websockets / socket.io You are curious about new technologies Experience with other programming languages is advantageous Experience with Unity3D is advantageous Passionate about gaming Optional: experience with ES6 and Typescript Excellent written and spoken English We offer: Your professional growth is important to us. We provide agile structures, flat hierarchies, and ongoing training opportunities Results-oriented teamwork that values employee contribution A positive work-life balance with sports, catering, counseling, and active feedback Leading technology and analysis opportunities that give you the freedom to innovate Sustainable and profit-oriented growth, untouched by external investors
  17. Hi everyone. I am a newbie in phaser and in english I am making a tower defense game,and i need to make 2 different layers. One for the background and one for the sprites. How do I make that? Thanks
  18. 6 Month Contract Position - HTML5 Game Developer / Phaser I have an awesome opportunity to work on the Phaser game engine, developing HTML5 games within the casino, bingo, slots gaming sector. If you have experience with Phaser , then please get in touch. This is a 6 month ( HOME BASED) contract position with a contract rate of £340 per day Specification; HTML5 (Canvas) JavaScript developer (ES5 native) with Phaser experience to build/convert high quality slot games from Flash to HTML5 for mobile/tablet. Ability to write OO code, organize that code efficiently and document it. Knowledge of CSS through Canvas, animation, jQuery and other JS frameworks. Knowledge of usability, user experience (UX) design, modern web standards and SEO best practices Solid experience in cross-browser development and testing, including mobile, while maintaining a consistent experience Ability to not only take initiatives and work independently but also communicate and be collaborative Agile approach to problem solving and passion for technical challenges Desirable; Experience with Build tools (grunt), Browserify, Jira, TDD, Node Experience with CSS preprocessors such as SASS, LESS, etc Unity 3D knowledge Photoshop skills Server side scripting language experience (PHP) You will be a HTML5/CSS/JS ninja with your key responsibility being to lead the HTML5 development, both for new games specifically designed for HTML5, as well as converting the existing games portfolio into HTML5. Please get in contact on here, - to my email [email protected] - or give me a call on - 0758-640641 Thanks
  19. *** Calling all HTML5 / Javascript Games Developers*** I have an awesome opportunity to work on the Phaser game engine, developing HTML5 games within the casino, bingo, slots gaming sector. If you have experience with Phaser already, then please get in touch. These are permanent roles, to be based in a very cool office in Oxford Circus, London. Excellent salaries are on offer in the region of £70,000+. This is an excellent opportunity to work for a major games company, in a superb environment working with cutting edge technologies. Specification; HTML5 (Canvas) JavaScript developer (ES5 native) with Phaser experience to build/convert high quality slot games from Flash to HTML5 for mobile/tablet. Ability to write OO code, organize that code efficiently and document it. Knowledge of CSS through Canvas, animation, jQuery and other JS frameworks. Knowledge of usability, user experience (UX) design, modern web standards and SEO best practices Solid experience in cross-browser development and testing, including mobile, while maintaining a consistent experience Ability to not only take initiatives and work independently but also communicate and be collaborative Agile approach to problem solving and passion for technical challenges Desirable; Experience with Build tools (grunt), Browserify, Jira, TDD, Node Experience with CSS preprocessors such as SASS, LESS, etc Unity 3D knowledge Photoshop skills Server side scripting language experience (PHP) You will be a HTML5/CSS/JS ninja with your key responsibility being to lead the HTML5 development, both for new games specifically designed for HTML5, as well as converting the existing games portfolio into HTML5. Please get in touch and apply with a CV and any portfolio or online code respository links to [email protected] / 07787 457 591 Thanks
  20. Hi Everyone, We have just launched a new service and JS library named PlugPIN. This free service makes it really easy for developers to turn smartphones into remote controls for games, apps or devices. You can check it out at: www.plugpin.com The idea about plugpin is that you can connect any smartphone to any device anywhere. Nog passwords, login's etc. Just fire up your browser, enter the pin and go. Currently there are just two examples displaying the functionality on the homepage. But there are some more examples in the documentation. Please check them out. And if you like it then don't hesitate to test it out. We would really like to know what you think about it and if you would like to use it. If you have any questions or remarks concerning PlugPIN JS. Then please don't hesitate to contact us. We are glad to help you out. Joost @ PlugPIN
  21. Audio Table V1.8 ************ See Comparison Table here http://danikog.github.io/AudioEnginesMarkdown/ Engines https://unity3d.com – Unity4 https://unity3d.com – Unity5 www.unrealengine.com – Unreal 4 www.audiokinetic.com – Wwise http://www.fmod.org – FMOD http://www.tazman-audio.co.uk/ – Fabric This table is a based on personal experiences. Feedback, contributions and critiques are most welcome, send to mailto:[email protected] or Follow @Dani_Kogan Huge thanks to contributors which added information, helped fix problems and pointed to inconsistencies in the table. @ShriekStudios – “Starter of The Unreal 4 Column” @AnastasiaDevana @MattRyanSound @AKMikeD @redbluemonkey @JayMFernandes @SimonDSchmidt @DePanther
  22. Yep, it's another flappy bird type of clone. But don't despair! I've added some other elements to the game play. The main reason for me creating this game was I wanted a simple concept to be able to get the game done quickly. Where I spent my time was not on making a unique game, but I wanted to go through the entire process of doing all of the other things outside of the game creation to get a mobile game deployed in an app store with a simple banner advertising along the bottom. There were a lot of challenges to get things working. First off, the board here has been an incredible resource. I used posts here to handle the following issues. Proper scaling of the game for mobile resolutionsBest practices for audio in the mobile space (Kindle Fire being the only exception)Best practices for implementing pause/resumeGetting CocoonJS/MoPub/Admob integrated and workingBest practices and things to avoid when using CocoonJs/Phaser In addition, I wanted to go through the metrics of getting a good looking game out into the Google Play Store. Making appropriate game-play screenshots, videos for the store listing. How to sign the .APK file in order to be published to the store. How to handle versions after deployment to incorporate new features and update to devices. Differences between deploying to Chrome store vs. Google Play vs. Kindle marketplace using a single code base. The lessons learned from this process were to better educate myself on the challenges for targeting mobile platforms. In addition to these findings, I also want to include in the future: deploying to iOS, multiple ad network integration (pros/cons of performance via mopub and impressions), better marketing techniques during the process of game development through release and beyond, testing on multiple mobile devices If you aren't adverse to yet another game that follows the flappy bird mechanic, I would appreciate any feedback on the game or experience on your particular mobile platform. You can download the game here: https://play.google.com/store/apps/details?id=com.orbitalgamestudios.tappyplane Here are some screenshots. All art assets are from Kenny.nl
  23. Hey everyone! This is my first post in these forums. I'm partially new to HTML5. Now you can start spamming me with recommendations on how to learn and operate! I have made mini Flash games in the past, together they sum more than 2 million views worldwide, which is a fair figure, although not very high. I have been waiting for HTML5 to catch up and now I feel that this technology mix known as HTML5 is starting to take off. People can finally play free games on their mobile phones!! I know AS very well, I also know HTML, CSS, because I've been creating websites since I started working, and I know a little Javascript, and I'm fluent in Java and PHP. I'd like to make one button funny games based on my animated characters to make a holistic approach to entertainment and my active products. NOW IT'S THE TIME YOU CAN SPAN ME WITH HTML5 COURSES, JS LIBRARIES, PROCEDURES, METHODS, BEST PRACTICES AND OPERATIONAL BEHAVIORS. And if this post can help other people who are in the same situation as me, it would be great. Thanks a lot in advance!
  24. Adi

    Itch.io

    Do you guys know about http://itch.io/ This is a great platform for distributing your games. And that's not just it, if you like Game jams you can take part by submitting your game or host your own. There are so many games there at ITCH.io to enjoy. Some cost a few penny but most are free. So, what do you think?
  25. About SUNFOX Games SUNFOX Games is a leading supplier of high quality 3D games for the international online casino industry. Our games delight partners and players with state of the art 3D graphics, an increased level of interactivity and exciting, innovative game play. To reinforce our young and professional team on-site in Vienna, one of the most exciting cities in the world, we are looking to allocate the following position: HTML5/JavaScript Game Developer Job Description Development of high end interactive casino games for desktop computers, smartphones and tablet computersIntegration of high end casino games into existing online casino systemsEvaluation and implementation of state of the art multimedia web technologiesWorking closely with art direction and project management to fulfill high profile project requirements and company goalsEssential Skills Object Oriented game development in native JavaScript for desktop computers, smartphones and tabletsExperience with most widely used JavaScript libraries like jQuery and game development libraries like PixieJS, Phaser or similarProficient knowledge of web technologies like HTML, CSS, XML and JSONIndependent, structured and solution oriented way of workingThe ability and willingness to work under pressure and meet deadlinesDesirable Skills Experience with other OOP languages like ActionScript3, JAVA, C++ or C#Background in computer graphicsWe Offer A full time position with a competitive salary, depending on experience and additional qualifications, starting at an annual gross salary of EUR 40.000,-Diverse and exciting projectsThe chance to grow together with a young, aspiring companyPossibilities to push boundaries and work with state of the art technologies25 days of paid holiday every year If you are interested in this job and want us to know more about you, please send your CV via email to [email protected] - if you consider yourself a junior for the above role, please feel free to contact us anyway
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