Jump to content

Search the Community

Showing results for tags 'gamma correction'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi All, I've looked into the source code of Texture and I did not find any code which allowed loading texture directly in sRGB. I could not find them in the default.fragment.fx either something which handled the linearity. The only thing I've seen was converting the output to linear space if applying image processing afterwards. Another question is that do we have a built-in gamma correction effect? I know it's simple to implement but I'd rather use the built-in one if existing BTW, should I still apply the gamma correction if I apply tone mapping before it? I am not familiar with the tone mappers and not sure if gamma correction has already been baked in them...
×
×
  • Create New...