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Found 2 results

  1. Hi guys, In the last days I've been trying to compile my first game, using the cocoon cloud compiler. It's not been easy an easy task, filled with loads of trials and errors. I feel there's a huge lack of (good) documentation on the cocoon side. Either way, I finally manage to do it. However, my canvas settings (which are: game = new Phaser.Game("100%", "100%", Phaser.AUTO, 'game', null, true);) result in a white gap below the canvas element, which I think is the same as the android toolbar before it hides. Any idea on how to fix this issue?
  2. I've simply added a sound that's set to loop, but has a very noticeable gap in the playback when it loops. In my audio editing app it's a very clean loop, so is there anything I'm missing or should know about to make it loop properly with Phaser? I remember way back in the day there was an MP3 compression issue that Flash fixed internally for looping audio. Can't help but wonder if it's something with the mp3 compression?
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