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Showing results for tags 'gap'.
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Hi guys, In the last days I've been trying to compile my first game, using the cocoon cloud compiler. It's not been easy an easy task, filled with loads of trials and errors. I feel there's a huge lack of (good) documentation on the cocoon side. Either way, I finally manage to do it. However, my canvas settings (which are: game = new Phaser.Game("100%", "100%", Phaser.AUTO, 'game', null, true);) result in a white gap below the canvas element, which I think is the same as the android toolbar before it hides. Any idea on how to fix this issue?
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I've simply added a sound that's set to loop, but has a very noticeable gap in the playback when it loops. In my audio editing app it's a very clean loop, so is there anything I'm missing or should know about to make it loop properly with Phaser? I remember way back in the day there was an MP3 compression issue that Flash fixed internally for looping audio. Can't help but wonder if it's something with the mp3 compression?