Search the Community

Showing results for tags 'getboundinginfo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, I cannot figure out how the get an updated Bounding Box after the rotation, position or scaling of a mesh. Here the playground: https://www.babylonjs-playground.com/#5HP8KU#1 Thanks in advance for the help
  2. Hey guys, I am currently working on a litte project but I need to have a way to check if between two different Meshes theres another one. The current Situation is, that the Ray ignores Walls and just goes through them and so I get meshes which are behind obstacles. For an example: I want to make some kind of this: http://babylonjs-playground.com/#1QF77H#2 --- Important here is, that the waypoints in my Code are imported by Blender and are saved in an Array (TP), if this maks any difference... The problem is, I cannot transfer this into my code, and I since now I invested about 2 hours of testing an rewriting things but I always get far too many points.Maybe the problem is the if-statement in line 12 (screen). I really hope you guys can help me Shakes EDIT: Sorry for all grammar and/or other mistakes :/