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Found 2 results

  1. Hi, I need help in the following problem: I am working on a GIS solution and my objective is to create an automation system that accepts an array of coordinates (lat\lng) and outputs a maquette. i.e; I am adding a virtual 3d dimension to the array of points (lat\lng). The problem is when plotting the geographic coordinates array, the result looks like a one point because it's geographic and the distance on earth is very small. What I want is a way to plot the geographic coordinates on the world space but outputs a real corresponding 3d geometry. here is the array of lats-lngs: [50.030462313669034, 26.467167212377877], [50.03022756277145, 26.467086619328583], [50.03012167613479, 26.467340955119003], [50.03035641750763, 26.46742153925565], [50.030462313669034, 26.467167212377877] Note that the difference between the first X and the second X is very small that equals => 0.00023 that when plotting it on BABYLON space looks if the first and second point are the same. I have tried a lot of mathematical normalization ways, to fix this but in vain. "my only condition is to preserve the ratio of objects positions". If any mate can help or suggests a solution. I would be very grateful. Thanks in advance.
  2. Has anyone worked on the SRTM data for Babylonjs? I wanted to use the SRTM data (GeoTiff) to render terrains in Babylonjs. What I feel should be done is, using the given .tiff/ASCII files to generate the bump maps for the terrain. But, I'm not so sure if that's how it should be used. So, if anyone here can give me a heads up on this, it would be very grateful. Thanks.
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