Search the Community

Showing results for tags 'gizmo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello all, I feel as though I'm being hard of thinking here. Here's a PG: http://www.babylonjs-playground.com/#3ENM44#1 How do I make any one of the boxes stop moving when it hits another? I have got as far as it logging to the console when the ellipsoids collide - not what i want though. This needs to be accurate to .001 scene units (a millimetre for my setup). Think I'm going about this the wrong way. Importantly, I need to get this working with the gizmo. Any help would be much appreciated. Thank you.
  2. babbleon

    gizmo

    Hello, Are Gizmos up & running yet? https://doc.babylonjs.com/api/classes/babylon.gizmo - suggests yes https://github.com/BabylonJS/Babylon.js/issues/4141 - suggests no Thank you.