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Found 1 result

  1. Hi. Some days ago I realized that the was a new release of COLLLADA2GLTF2.0 available: You can see it at: https://github.com/KhronosGroup/COLLADA2GLTF/releases I have tried with: - COLLADA2GLTF-2.0-windows-Debug-x64.zip or: - COLLADA2GLTF-2.0-windows-Release-x64.zip My problem is that I am trying to use the BABYLON.SceneLoader.ImportMesh method but it seems it is not able to import anything. No meshes, no in In order to use the GLTF2Loader I am using babylon.glTF2FileLoader in the header section of my HTML but it doesn't work neither provides any error output. As I want to import everything from my GLTF files I use "" or null as the first argument of ImportMesh. With GLTF1.0 it works with both. Am i doing anything wrong or maybe GLTF2 is not yet fully supported? I read that it was but it seems it is not the case. My meshes don't have anything than geometries and standard materials. I have tested with the multiple options the command provides: -i inputdaefile -o outputfile [-g] --> with or without -b --> with or without -m --> with or without Best regards