Jump to content

Search the Community

Showing results for tags 'healthbar'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hello, I am making a top down zombie shooter in Phaser 3. I am using the moveToObject function to make zombies follow the player. Now I want to make healthbars for the zombies. I have read that you can use containers to make the enemies and healthbars move together but I am having trouble to move the container with moveToObject. Is it possible to move a container with the moveToObject function or should I use something else instead?
  2. Hello guys, I was trying to create health bars for a game I am creating in Phaser and I thought that i would be a nice idea to create a generic, usable health bar plugin. As a result I developed a simple, customizable health bar for your phaser game objects and I decided to share it with you in case you need something similar and also to get your opinion about this. Here is the repository: https://github.com/andreasp1994/PhaserHealthBarPlugin Feel free to suggest improvements, new ideas or if it's crap just say it's crap Thanks
  3. Hello members.I working on simple zombie survival game.I have to do making simple health bar for game player.How to do this?
×
×
  • Create New...