Search the Community

Showing results for tags 'help loader pandajs link'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. hi, this is weird, but I add a sprite to the loader bar, (first load texture, when texture it's loaded I create sprite var, and when sprite width/height is correct detected (on the first frame it's show 1), then I add to stage, and everything it's ok, the problem it's before that I do: this.logo.interactive = true; this.logo.buttonMode = true; this.logo.click = this.logo.touchstart = this.clickLogo.bind(this); but the function clickLogo never call, clickLogo:function() { alert("QQQQ") window.open('MY LINK!!!/'); }, all other links on my game works, so, is there some problem to call events on loader? (I make this code on the loader.js class, and swapChildren my logo for the barFg, so this way the bar is over my logo. thanks! EDIT: I forgot to mention, no debugs errors at all, just the event's don't fired