Search the Community

Showing results for tags 'hover effect'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. WholemealDrop

    Button Hove Effect Isn't Working

    Continuation of my Phaser game that I've been working on for the last few months. Working on a menu system now and trying to polish up the buttons with a hover state. I based my button code off of the example from Phaser. My issue stems from it doesn't work as it should. Right now it doesn't do any hover over change unless you hold down the mouse button and then move your mouse off and on the button. So rather than being able to change between the over and out images and then on click images it currently only has a change for on click and if you hold down the mouse button on a button and move the cursor out and over the button it changes.I know it is super wordy but I don't know how else to explain it. Here is my code: var newgameButton; this.newgameButton = this.game.add.button(50, 50, 'NewGame', this.newGameOnClick, this, 1, 0, 2); this.newgameButton.onInputOver.add(this.over, this); this.newgameButton.onInputOut.add(this.out, this); this.newgameButton.onInputUp.add(this.up, this); up: function() { console.log('button up', arguments); }, over: function() { console.log('button over'); }, out: function() { console.log('button out'); }, newGameOnClick: function() { this.game.state.start('LevelTut'); },